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  1. zeknife

    Skullgirls PC Beta Updates Discussion

    I'll go ahead and shamelessly quote myself because I'm curious about this About the double jump change, I don't notice it most of the time but it keeps me from doing some stuff that was pretty silly anyway (the usual, double jumping and pressing some great button + some great assist) Seems not...
  2. zeknife

    Skullgirls PC Beta Updates Discussion

    Bike > sniper vs ground is the same as in the main game vs air you can't combo after it but it'll still grab and you can combo with a dhc or whatever For the record beta sniper is incredible and more useful than the old one for pretty much everything
  3. zeknife

    Skullgirls PC Beta Updates Discussion

    That's the one I had in mind yes It is pretty sweet
  4. zeknife

    Skullgirls PC Beta Updates Discussion

    Painwheel gets guaranteed magicman combos from charged counterhit s.hp
  5. zeknife

    Skullgirls PC Beta Updates Discussion

    She's not even finished, do you really think flying to the top of the screen while calling assists is going to be all she does?
  6. zeknife

    Skullgirls PC Beta Updates Discussion

    Isn't tremolo the only other low-hitting projectile (It can totally be OTG'd after) Edit: Alright I guess there's beochair too
  7. zeknife

    Scientist Documentation

    Hey I have feedback regarding our set You seem to think ringlet spike isn't very good, but it is actually amazing (especially in beta where you don't even have to commit to convert) You would have a much easier time against Parasoul if you used that, I think.
  8. zeknife

    Don't play beta if you don't want to play against Robo Fortune

    Helicopter move has had hurtboxes from the start, it's based on head-on s.HK after all Did people just assume it was unbeatable because of how menacing it looks
  9. zeknife

    Scientist Documentation

    I thought I wasn't recording this but apparently I was No audio because youtube didn't like my Kalafina playlist If someone wants this with sound ask and I'll upload it somewhere else I guess
  10. zeknife

    Robo Fortune Discussion

    Also Doesn't work if you use an LP+LK macro
  11. zeknife

    Skullgirls PC Beta Updates Discussion

    Has anyone questioned yet that minimum kanchou startup is 2f faster in beta? It doesn't sound like a lot, but from 21f to 23f is right on the edge of reactability and I would propose that it makes a difference If pointblank kanchou is supposed to be unreactable by design I'll just deal with...
  12. zeknife

    Skullgirls PC Beta Updates Discussion

    I think dropping happy birthdays was only a concern if you had to do a link, which usually doesn't start with anything punishable If I ever needed to cancel into a super to continue comboing an assist after the point character died, that was pretty easy to do before anyway. The downsides of this...
  13. zeknife

    Robo Fortune Discussion

    Here is a robo cat bug report The training dummy tries to ground tech while getting hit by j.hk This results in it sometimes getting a j.lp or whatever after recovering since it isn't actually knocked down Edit: Here is another bug report Friendly napalm tears cause the beam impact effect...
  14. zeknife

    Squigly Match-Up Thread

    That was fixed some while ago
  15. zeknife

    Squigly Match-Up Thread

    If i did that it was probably not deliberate But I guess it's worth keeping in mind
  16. zeknife

    Squigly Match-Up Thread

    You can use SBO or daisy pusher (or charged DP) I don't try anti-airing cerebella with anything unless it's an invincible move, she pretty much has the best jump-ins in the game You can intercept her air-to-air with j.lk or early j.hk I guess
  17. zeknife

    Skullgirls PC Beta Updates Discussion

    This was legitimately useful for incorporating assists in combos, and you could still get assist calls without chaining the attack by just pressing any of the multitude of other button combinations Maybe it got in the way for people who use assist macros or something? (I use this literally all...
  18. zeknife

    Robo Fortune Discussion

    She might just be twice as dense Maybe when sound effects are added it will seem more appropriate
  19. zeknife

    General Gameplay Discussion

    Big Band can alpha counter into brass knuckle and it'll hit
  20. zeknife

    Skullgirls PC Beta Updates Discussion

    It depends on the character Squigly and Peacock have input priority on their K special moves, maybe some others as well I think Mike asked at some point if someone would make a list of the current special move input priorities and what could be changed to make it more useful for most players...