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  1. zeknife

    Big Band Big Band palette inconsistencies

    Palette #5 (primary effect colour) still looks strange to me Compared to its SSJ effect which seems a lot more appropriate I will concede if this is intended, though.
  2. zeknife

    Big Band Big Band palette inconsistencies

    Excellent, thanks for taking the time
  3. zeknife

    Skullgirls PC Beta Updates Discussion

    This is one bar if you don't count the snap I guess it uses an assist but there's other stuff too yeah
  4. zeknife

    Big Band Big Band palette inconsistencies

    Compare with This is the placeholder Squigly pink that was initially present on all Big Band effects
  5. zeknife

    Big Band Big Band palette inconsistencies

    To elaborate on Big Zam, it seems to have blue effects with yellow/orange lasers in this video which was the first thing I found Big Band doesn't have any lasers though.
  6. zeknife

    Big Band Big Band palette inconsistencies

    There seem to be a bunch of inconsistencies in the effect colours of several (most?) big band palettes Here are my observations The most urgent ones are probably 2, 5, and maybe 6 unless that's supposed to be pink But even the rest stand out with their ssj effect (or primary effects in the...
  7. zeknife

    Skullgirls PC Beta Updates Discussion

    I don't see the broken heart most of the time, because the counter hit flash is the same colour and bigger Eyes, man
  8. zeknife

    Skullgirls PC Beta Updates Discussion

    That was reverted along with the superjump changes
  9. zeknife

    Skullgirls PC Beta Updates Discussion

    It's more noticeable now that they both change speed, I think
  10. zeknife

    Skullgirls PC Beta Updates Discussion

    Does it seem to anyone else like the hatred install sound effect isn't really synchronized with the flashing? This was probably always the case, if so
  11. zeknife

    Skullgirls PC Beta Updates Discussion

    I'm pretty sure it's sometimes/often safe as an assist punish? Since it's invincible and flies all over the screen through the point character on hit
  12. zeknife

    Skullgirls PC Beta Updates Discussion

    Peacock has a level 4 that's called lenny into level 3 and it's actually amazing
  13. zeknife

    Europe PC Danisen League: EU Edition

    2nd Dan match~: zeknife conquers Kuroonehalfs point 2-0
  14. zeknife

    Skullgirls PC Beta Updates Discussion

    Notably, the change that lets argus bolts pass through lenny unhindered still remains in this beta version.
  15. zeknife

    Europe PC Danisen League: EU Edition

    2段 match: zeknife stole a point from Sanji 2-0 Edit: 2nd dan match zeknife beat ward 2-1
  16. zeknife

    Europe PC Danisen League: EU Edition

    2nd Dan Match: zeknife has defeated Kuroonehalf 2-1
  17. zeknife

    Requesting advice!

    Oh I just read what layout you're currently using I think it benefits to use a hitbox-style layout where you get one finger for each direction (I use ASD-Space for left, down, right, up, and the numpad for attack buttons) Committing to a control scheme that requires you to reposition a finger...
  18. zeknife

    Requesting advice!

    Anyone who plays on keyboard should first check for potential ghosting issues before banging their head against impossible inputs http://www.microsoft.com/appliedsciences/content/projects/KeyboardGhostingDemo.aspx Use this to check stuff like holding various directional combinations while...
  19. zeknife

    Europe PC Danisen League: EU Edition

    2nd Dan match: zeknife has bested Ward 2-1
  20. zeknife

    Europe PC Danisen League: EU Edition

    1st Dan match: zeknife defeated Muro 2-0 1st Dan match: zeknife beat VIVr 2-0 Edit: 1st Dan match: zeknife won vs Kuroonehalf 2-0