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  1. zeknife

    Big Band Tech Thread: Small/Big Tips & Strategy YOU Notice?

    You actually can cancel Big Bands jab into throw if you plink lk~lp (as is the case with every character that can chain lp into lk)
  2. zeknife

    Big Band Tech Thread: Small/Big Tips & Strategy YOU Notice?

    Then you might as well jump and get a heavy counterhit and win
  3. zeknife

    Spotlight Skullgirls with 6 Buttons or 8 Buttons?

    I would use 13 buttons if I could. Something as basic as wanting to reliably get a dash or assist while blocking shouldn't be behind a 1f execution wall It seems to me like that in fact clashes with a lot of the design of this game in terms of input leniency and general ease of execution...
  4. zeknife

    Another Training Diary zzz

    Teacup crossups are pretty coolio but it doesn't stagger against air so if someone is holding up-back it might be punishable on hit
  5. zeknife

    Consistent dash crouch cancelling

    This means they can block low while dashing though Which is pretty good
  6. zeknife

    Skullgirls PC Beta Updates Discussion

    I think Squigly is one of the better 1v1 characters so I don't see how this would be warranted Downs don't exist in 1v3
  7. zeknife

    Upstaged! OFFICIAL NEW Squigly 240 Undizzy Combo Thread

    After the c.HP loops You'll likely run into undizzy before this makes a significant difference with a normal hitconfirm, but for throw combos it might be different I'm labbing stuff right now
  8. zeknife

    Need Blue Screen help

    Why is this in off-topic general where you can bet Mike isn't going to see it
  9. zeknife

    Skullgirls PC Beta Updates Discussion

    Truly! I'm not supporting it or anything I'm just saying it would have saved a bunch of time to reread a sentence before writing four paragraphs
  10. zeknife

    Skullgirls PC Beta Updates Discussion

    Surely he did indeed mean motion + pp and not direction + pp
  11. zeknife

    Previous Versions of Characters

    I'm guessing there are no plans to support replays recorded in older versions of the game?
  12. zeknife

    Skullgirls PC Beta Updates Discussion

    She gets to do guaranteed lenny > level 3
  13. zeknife

    The Big Bando Husbando Combo Threadando

    Try delaying it just a bit so they have time to fall low enough
  14. zeknife

    The Big Bando Husbando Combo Threadando

    c.lk > c.mp/c.mk > s.hp > j.mp > j.hp xx lk cymbal > hk a-train (optional ssj) ~5100 meterless and with sliding knockdown, ~6650 for one bar Probably about the best you're gonna get without j.hk unless you want to put in a bunch of effort
  15. zeknife

    Skullgirls PC Beta Updates Discussion

    Bikes are not changed in beta
  16. zeknife

    The Big Bando Husbando Combo Threadando

    I think you'll be hard-pressed to find a good midscreen combo that doesn't use j.hk (I certainly haven't made much progress) Why wouldn't you want to use it anyway This is not useful outside of the corner except for linking stuff off c.hp (And this means you can't use cymbals or beat extend...
  17. zeknife

    Baby Got Boots: Parasoul Combo Thread

    The starter seems to work everyone I've tried except big band, and I just do my usual midscreen starter against him instead (with the tear landing and being ignited by the second j.hp)
  18. zeknife

    Baby Got Boots: Parasoul Combo Thread

    You can do j.mp j.hp xx toss j.hp stuff in the corner if you delay the j.mp a little bit Here is what I came up with, the entirety of the combo isn't 100% optimized but the idea is of course to use optimal starters along with earlyish resets to get lots of damage and meter like a respectable person
  19. zeknife

    Skullgirls PC Beta Updates Discussion

    I imagine this experiment makes elizas dp completely safe as an assist punish, since she won't get hit by projectiles for it
  20. zeknife

    Painwheel painwhell can dodge Charge-center stage-daisy pusher with flight

    I think this is a separate bug where it is possible to "armor" through the first hit of daisy pusher For instance, if Bella is in lock 'n' load or tumbling run while squigly does sing > sbo, she can cancel into super (Not that she has any useful supers to cancel into)