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  1. KaboomKid

    Character Speculation: Who's gonna make it ? Possible changements?

    Wow, who was your Top 5? That must be a pretty peculiar list. We're getting down to the wire with that 24 minimum, so I hope one of your favorites is in. Tatanka is in the danger zone, but I think he does have some things going for him. He was the only concept they showed for a male mage-type...
  2. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I missed watching most of it live yesterday, but the archive was still a treat with all of that new stuff. I loved seeing that snippet of Fortress Vimana, and just how close everything is sticking to the concept art. It was also great to get an actual peek at that rooftop platforming in the Iron...
  3. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Well, like we were talking about a while ago in the Speculation thread, I really like how the characters' designs have still been emphasizing their unique traits, such as Qadira being pushed to a stronger defensive role, and Baozhai being buffed in all of her ranged tactics. There hasn't been...
  4. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    If I were to make a popularity chart for the non-Prototype IGG roster, I'd consider Thorani at a firm #3. She's just had a boat load of fanart and interest since the campaign. Alex also had move ideas for her around the time of her reveal, so it just seems really likely that she'll be playable...
  5. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I'm pretty sure Ajna will keep her Heal in order to help out with balance, but we'll have to see if it's handled differently than the Prototype versions. I'm not expecting Razmi's Drain to be quite as good as her old healing was, but it might still be pretty handy. I definitely think Thorani...
  6. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I really can't wait to see what Nuna can do with those traps. What's scary is knowing that some enemy attacks might be good at avoiding them too. I believe they're referring to Chris Ko (Junkpuyo).
  7. KaboomKid

    Character Speculation: Who's gonna make it ? Possible changements?

    Right, that's definitely Phoebe and Zahra in that box on the chart following Ren. If you look at the first chart Shan posted, you can see that most of the characters' positions are the same, but the artwork was updated. The biggest change was Vasco being swapped out for Antoine, and Nuna and...
  8. KaboomKid

    Character Speculation: Who's gonna make it ? Possible changements?

    All right, figured I'd jump back on this topic for a bit since we got some downtime. I agree with others here that a bunch of male members have probably been on the "cutting block" due to lack of popularity. Most notably I'd assume George, Kaldi, Antoine, and Hassam from what I've seen. I'm a...
  9. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    My only concern with no Meter dependency for Block, is that it changes the simple dynamic of feint attacks, which some enemies in the Prototype would do (unintentionally). However, now that we know some enemy attacks will be unblockable by normal means for most of the cast, then at least that...
  10. KaboomKid

    Indivisible Gameplay Discussion

    In the Shacknews interview, Peter said Ajna will have around 20 navigation techniques. So let's see what she's got already. This list is assuming everything we know about aside from her basic run, jump, and attack, could be something special she might need to find or acquire somehow in the...
  11. KaboomKid

    The Voice Acting in Indivisible

    They might tweak his performance a bit, but I definitely think he had a natural fit for the character. Now that we know Ben is Dhar, I think those two voices will play off each other really well. If we don't get to hear some heated Dhar-Zeb arguments in the game, I'll be sad. Speaking of...
  12. KaboomKid

    The Voice Acting in Indivisible

    Super awesome news that Matt still gets to be Zebei! I had a really hard time imagining him with any other voice. I think Matt nailed Zeb's shift between confident and cool, to dorky nervous down perfectly.
  13. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Yeah that surprised me too. It could be their way of fixing one of the most common issues with the Prototype, where people thought their controller was messed up because the Block didn't come out. Now it'll come out, but maybe Blocking without Meter will result in more chip damage? I think some...
  14. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I agree. A big problem I see when people compare these designs, is that they compare them on roughly the same level, disregarding just how drastically different the parameters behind each designs' decisions were. They see one design that they feel looks cooler, understandably, but then jump to...
  15. KaboomKid

    Indivisible Gameplay Discussion

    In the Prototype, once you gain a certain level of Meter, your character is forced to burn the strongest Super available, or one level lower in certain situations. However, since then, they've implemented the controls that allow you to decide what level of Super you want the character to...
  16. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    That looked like it could have been one of the Vimana wizards, but it's weird that it seemed to hit the nearby enemies with that attack too. I wonder if that could be a trait for some enemy AoE, or maybe it was just a bug?
  17. KaboomKid

    The Voice Acting in Indivisible

    During the pre-show Ben did say he was doing work on Indivisible, but he didn't specify a part. I guess it's still a secret for now. Dhar actually had a voice in the demo Mike was playing, but the sound wasn't clear enough to really tell whose voice it was. Ben's got such a range that you...
  18. KaboomKid

    Indivisible Gameplay Discussion

    From the panel, it sounds like we'll be getting a better look at the game's mechanics in the Backer Preview than what was finished in time for the E3 & AX builds, so that's good. Too bad we weren't able to see Nuna's traps or Phoebe's backbreaker combos in action yet though. Hopefully some of...
  19. KaboomKid

    The Voice Acting in Indivisible

    I'm really glad they gave her a spotlight for AX. Y'know we had already been figuring she was Ajna when her name dropped, and once Stephanie was confirmed for Raz there was really no doubt. Depending on how they direct her, I think Tania can hit a lot of similar tones that Gina did. I'd been...
  20. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Not outsourced, but just spread amongst the team. Old Vasco's art on the IGG page and trailers was drawn by Alex, but I believe the original concept came from Brian. I remember they showed the original Vasco sketches on one of the streams, and they looked a good bit different than Alex's take...