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  1. Yomabuddy

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    L Shot also makes attempting for M A Train a heck of a lot safer, which means you have to have either your air spacing a lot better or you stay on the ground, where BB does a lot better than quite a few characters. Snapping also helps destroy team order strategies depending on how people make...
  2. Yomabuddy

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    Good luck ranking 2380 team combinations (without even assist changes or team order changes).
  3. Yomabuddy

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    That's why one tier list doesn't do the game (and all assist based games) any justice. You really do need several tier lists discussing the characters' effectiveness as point, assists, anchors etc
  4. Yomabuddy

    Hit confirming

    Hmm, can't seem to find that YouTube pausing annotation thingy to edit the video anymore, and like the smart guy I am, I deleted all the stock footage, so I can't fix that, sorry :( (I mean technically I can but I'd have to remake the whole video, and I've got exams soon so I can't afford the...
  5. Yomabuddy

    From scrub to not scrub in dunno when

    Notes after today's set with Nuewt: 1) He jumps out of the corner a hefty bunch after he push blocks me out. I need to be more prepared to punish that. After he pushblocks me I can call RF s.HP and just wait for him to jump out, where I can s.HP him relatively safely, and he doesn't want to...
  6. Yomabuddy

    Hit confirming

    tldw: lrn2hitconfirmscrub, shorter strings = safer hit confirms, practice practice practice practice practice, 3rd strike is gud
  7. Yomabuddy

    ClarenceMage can't see me in curry fights.

    ClarenceMage can't see me in curry fights.
  8. Yomabuddy

    Guilty Gear Thread

    People treat videos and tutorials like exp in RPG games ("I'll watch this video, poof I understand it and know how to use it!") when the videos and tutorials require people grinding those concepts till they become ingrained and natural. It doesn't affect what the tutorial brings but it sure...
  9. Yomabuddy

    Baby Got Boots: Parasoul Combo Thread

    It's not meant to show that specifically, that is just a proof of concept (hell this is actually not that great an example for reasons you said; then again if I have BB/H Pinion I get a combo off of that), but just that this exists and actually blows up a lot of Parasoul's burst baits of this...
  10. Yomabuddy

    Baby Got Boots: Parasoul Combo Thread

    Potentially off topic :)
  11. Yomabuddy

    Them's Fightin' Herds

    Off topic so sorry: People play the 'same 5 characters' in KOF13 because the top players believe the small advantages are more important than what other characters offer ie picking Karate over Takuma because 236A is gdlk even though Takuma does brutal amounts of damage etc, and even so other...
  12. Yomabuddy

    The Big Bando Husbando Combo Threadando

    Didn't see this in the compendium so maybe people don't know about these but maybe they do so idk. Big Band max undizzy combos: Midscreen: blah starter to s.HP j.MP j.HP L Clap H A Train xx Super Corner: blah starter to s.HK M Brass c.MP c.MP s.HK H Extend full mash M A Train xx super Just...
  13. Yomabuddy

    Robo-Fortune Tech and Resets Thread

    Apologies to the people who came up with this when mine came out since it seems like a pretty easy to think of setup.
  14. Yomabuddy

    From scrub to not scrub in dunno when

    ty shuffle luv u bby Something I've wanted to post about for a long time regarding something I see done pretty terribly across the board - team building. Most teams I see are just "I like this character/these characters and wanted to slap a good assist on them and so here's my team look it's...
  15. Yomabuddy

    From scrub to not scrub in dunno when

    I meant to say RF/FI as in RF/FI/BB team order. Most of my games here end up being FI/RF/BB with either H Hairball_Dash/H Beam/L Extend or dash/s.HP/H Brass, the first one being my "I'll get rid of the point then zone the rest of the team and I think I'll need H Beam" and the second one being...
  16. Yomabuddy

    From scrub to not scrub in dunno when

    someone pls fix cm's internet so we can play not laggy girls. Literally everyone's connection is back to fine now except his. s t r a y a b o y s That being said, I did get some games in with him today. He's switched from Val/PW/BB to Val/EL/BB, because apparently the first team wasn't cheap...
  17. Yomabuddy

    The Big Bando Husbando Combo Threadando

    uhh idk lol Maybe the soundstun variable is changed later in the animation than just the second hit (ie sounstun is removed later in the animation of the DP)? It looks to have been made this way on a special case basis. Maybe that guy who made this game knows idk.
  18. Yomabuddy

    The Big Bando Husbando Combo Threadando

    I'm not sure I understand your question. Any contextual examples?
  19. Yomabuddy

    The Big Bando Husbando Combo Threadando

    :^) EDIT: I did s.HP alone as the starter, sometimes you can't do that since projectiles have different hitstun etc, so s.MP s.HP is often your best bet, and since counter hit specials give you +50 undizzy, the same as a medium-heavy chain, you can do the midscreen BnB's or corner BnB's from...
  20. Yomabuddy

    King of Fighters - General

    SNK has had a history of not saying shit about their games until they come out, so it's highly doubtful that this is some preliminary stuff.