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  1. Yomabuddy

    Big Band Tech Thread: Small/Big Tips & Strategy YOU Notice?

    BB c.LK c.MP c.MP H extend full mash H A Train Hammerfall cancel under c.LK c.MP c.MP snap Big Band corner happy birthday side switch tech, fully universal. At uni so can't post a video right now.
  2. Yomabuddy

    Upstaged! OFFICIAL NEW Squigly 240 Undizzy Combo Thread

    I don't actually play either of these characters so IDK if these are optimal starters or even any useful but using SBO Squigly can tag to Painwheel off almost any hit I can think of (unless this character gets other hits in strange places), and where she can't, she can always use Silver Chord to...
  3. Yomabuddy

    Painwheel MDE Combo Thread (Page 3 Onwards)

    I don't actually play either of these characters so IDK if these are optimal starters or even any useful but using SBO Squigly can tag to Painwheel off almost any hit I can think of (unless this character gets other hits in strange places), and where she can't, she can always use Silver Chord to...
  4. Yomabuddy

    Robo-Fortune Combo Thread

    Examples of simple air to air confirms. Perhaps the opening post can be edited to have these basic BnB's? Or we could start another thread, seeing as this thread was started when RF had an airdash. Normal jump confirm: j.LK (slight delay) j.MK s.MP s.MK c.HP j.LK j.MK djc j.LK j.MK c.MP s.MK...
  5. Yomabuddy

    Robo Fortune Discussion

    That's because I'm half asleep and generally bad at that combo.
  6. Yomabuddy

    Robo Fortune Discussion

    but but but it does
  7. Yomabuddy

    Robo Fortune Discussion

    Beat Extend allows combos off of beams in neutral, which is pretty good IMO. Also c.LP and j.LK are pretty much your main anti airs, with jump back HP for specific scenarios, and s.MP against IAD.
  8. Yomabuddy

    Robo Fortune Discussion

    Post up, homie.
  9. Yomabuddy

    Big Band Tech Thread: Small/Big Tips & Strategy YOU Notice?

    Not far away, I'm afraid.
  10. Yomabuddy

    From scrub to not scrub in dunno when

    Yo cheers homie. Yeah I failed to really get him to not block low on the first reset every time and played kind of predictably. I still don't really have a great bead on where to play the match, since playing outside of axe my head range kind of gets me not really a whole lot. I should use beam...
  11. Yomabuddy

    Big Band Tech Thread: Small/Big Tips & Strategy YOU Notice?

    That reminds me, after late air throw resets you can do: Air throw OTG j.MK c.MK s.HP H Extend full shake s.MK M ATrain The s.MK pops IPS but if they burst they collide with the armour and they're kinda high (420 blaze it homie) that they're subject to another air throw vs counter hit j.LK...
  12. Yomabuddy

    From scrub to not scrub in dunno when

    Yo I did like, reset in the air and and super jump and j.9HK L beam to go above Parasoul's stuff, and like, it worked lmao. Seriously though, thanks for that dime. Mixing up my aerial timing and approaches and then doing L Beam at other times helps me deal with Parasoul's neutral. Also with...
  13. Yomabuddy

    I'm McPeanuts I made a thread

    It's easier to hit confirm j.MP j.HP call BB than it is to j.HP adc j.LP IMO, though j.HP especially from neutral jump was easier from a more variety of ranges. Dash air throw is a harder read and easier to get punished for, I think. Also I'm an idiot please don't replace air throw with j.MP...
  14. Yomabuddy

    I'm McPeanuts I made a thread

    Just tested btw, and while you do get kinda rekt at round start spacing against Para early j.LP (though you can do a delayed j.LP j.LK j.MP to whiff punish it and land to get a combo), at this range, Para just kinda gets shit on with j.MP and j.HP where those normals done pre-emptively will be...
  15. Yomabuddy

    I'm McPeanuts I made a thread

    It's basically like a hitbox you kind of just put on the screen somewhat pre-emptively at mid range (where beat extend assist assists with zoning). Actually now that I think about it I would use it in scenarios where you use air throw to air to air, I suppose. It's an MP so you can't use it...
  16. Yomabuddy

    I'm McPeanuts I made a thread

    IDK if you've tested this and sorry if you have, but have you tried using air to air j.MP vs Para's buttons? Might be useful especially at round start spacing.
  17. Yomabuddy

    From scrub to not scrub in dunno when

    Had a set vs Nuewt, an up and comer in our scene. He started a couple of months ago but has got a lot better, and is much better at me at this point I'd say. We played two sets, one 12-12 and another this one. I wanted to record all of them but my computer is showing its potato self and playing...
  18. Yomabuddy

    Robo-Fortune Combo Thread

    I was looking for whether I could fit an explosion in the middle with undizzy still remaining so as to around 8.5 or 9k off of a punish situation like that. Right now my bnb works with det mode but she explodes when I don't have undizzy left. EDIT: this in in medium counter hit situations...
  19. Yomabuddy

    Robo-Fortune Combo Thread

    Combo wizards, what do you guys do in situations where you did level 3 to cancel recovery and block supers that try and punish my full screen zoning? I'm at a loss as to how to use the explosion to my benefit and do a chunk of damage there.
  20. Yomabuddy

    From scrub to not scrub in dunno when

    I'm going to forget this so I should write it down. Tag to RF stuff: Ground down (dying character crumples): free raw tag and one head into mixup. Kill with launcher and OTG is preserved in the corner: do 236P, RF raw tag, RF raw tag hits, get one free head into mixup. Kill with launcher and...