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  1. WarpedEcho

    Upon Landing Reversal Window

    I don't know the specifics of it, but it appears that the reversal window for trying to reversal upon landing from an air state is frame perfect (please correct me if I am wrong.) Is there anything that can be done about this (increasing it to 2-4 frames), or is it a limitation of the game...
  2. WarpedEcho

    Throws & Throw Techs

    Throw techs are fine the way they are imo.
  3. WarpedEcho

    Filia Encore Combos

    I think it does. What I KNOW it does is fast falls you to the ground so you can get the followup more quickly/be closer to them if they do a late burst so you can punish with CH iad jhp. That combo is meh, if you watch duck's matches you'll see he fits 7 chains in compared to your 4. At least...
  4. WarpedEcho

    Steam - Windows PC Danisen League

    I would like to register PW/FI/DBL. I'm not playing anyone until beo changes come to retail, so don't ask to play me until then
  5. WarpedEcho

    who strims

    Okay so I am no longer at work, so I can elaborate a bit. Sorry in advance if my points are all over the place, but this is a creative process, no? I think regional division based stuff would be for the best. It allows for anyone that wants to participate to be able to, and be able to play...
  6. WarpedEcho

    who strims

    I like the idea of regular division, maybe the occasional kumite (monthly?) Look into how new your did A and B league for divisions. I like that a lot, skill seeded divisions that is. And you can advance/drop division at the end of the season
  7. WarpedEcho

    Filia Encore Combos

    this works in beta too : ^ )
  8. WarpedEcho

    Skullgirls PC Beta Updates Discussion

    Here is my feedback 1. 10% Extra SJ is fine, 55 was too much. Allows a little different neutral like jumping over certain things you used to not be able to. 2. Keeping the momentum control on the way down from a SJ is cool, and allows for slightly more vertical play, while not taking too much...
  9. WarpedEcho

    Double Tips and Tricks

    You can preserve otg off slide with the proper assist, for example I use l pinion dash. Adds great damage
  10. WarpedEcho

    Skullgirls PC Beta Updates Discussion

    pw super is a hitgrab, so it can't even be armored(if air armored), DC has too many hits so it beats SSJ. If you have the frames you can buer and it will win too
  11. WarpedEcho

    Painwheel Gae Bolga Stinger Heavy bug.

    Wouldn't call it a bug, more squigs hurtboxes and the nails not spawning close enough to pw's hand. Same thing happens with mp nails full charged. Happens vs other cast members as well
  12. WarpedEcho

    Bug with IPS and assists in the first chain of a combo?

    Rip viable otgless grab combo with filia and bomber in the corner. I would do them, but this bug makes it really not worth the undizzy
  13. WarpedEcho

    Minor visual bug with painwheel

    double post edition, saw the video. It's different than what my thread is about, but still similar. I've noticed the blade warp to pw's main body area in the animation, never seen it completely disappear.
  14. WarpedEcho

    Minor visual bug with painwheel

    ah man, just made a thread about this as well. It's been happening since vanilla actually. No idea how to trigger it, but I think superflash does have something to do with it.
  15. WarpedEcho

    Painwheel graphical glitch

    So I've seen it numerous times since vanilla, but never really complained about it. The other problem is that I don't know how to trigger it either. Anyways, sometimes on pw jmp and dbl jhp, upon hit or block, the spinning blades warp into the sprite where pw's main body is. It does not effect...
  16. WarpedEcho

    Robo-Fortune: "Why Do I Feel Pain, Creator" edition!

    A Big O palette would be great. Big duo would be cool, since robo fortune has a similiar headpiece (I think?) On my phone, will put up comparison later.
  17. WarpedEcho

    Cross-up hitsparks in real matches

    The problem I have with this is that you can trick the system into putting crossup hitsparks on an ambiguous hit. I've been in training, recorded ambiguous setups that show hitsparks, then tried to block them myself. They ended up being same side. So if anything, the hitsparks need to be fixed...
  18. WarpedEcho

    Painwheel MDE Combo Thread (Page 3 Onwards)

    you have to remember that IPS watches the filia normals, so you can't do the jhp off a hk buer later in the combo since I use jumping heavies on the filia part. I don't know that forgoing the heavies with filia for more damage later is a good idea, seeing as how I want the most damage with...
  19. WarpedEcho

    Painwheel MDE Combo Thread (Page 3 Onwards)

    Damage Extender from raw tag. Idk how if I can optimize anymore? Any ideas @Krackatoa I can work with more undizzy if I keep out the j hk after the initial chain and call pinion dash right as I hit them. So it would be (CH)jhp jhk call pinion jump jhp jhk adc jhp jhk cr mp hk airball cr hp...
  20. WarpedEcho

    Filia Encore Combos

    more stuff. Whats funny is the raw tag one does more damage than my corner one by 23