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  1. Tank

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Her sword is very special to her since its her brothers right? so she may be saving it for her level 3 idhi attack.
  2. Tank

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    They could probably get away with making like 60 ringsel designs then have like 4 pallet swaps for each one. But that's a lot of work for something that may not be a great payoff to some players.
  3. Tank

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I don't know how to quote/embed tweets but this was just said. Indivisible‏ @IndivisibleRPG .@009soulmaster We're currently investigating the possibility of a Switch release with @505_Games, but no promises.
  4. Tank

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    @ArgonBern I hope this is the case. Coming prepared to the next battle would be helpful. And if different areas have different foraging items this would be extra helpful. I wonder if they can store multiple concoctions along with multiple foraged items.
  5. Tank

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Neat there is a run back animation now instead of turnaround then run back. They got that mvc3 Phoenix right game plan going. I like it.
  6. Tank

    Indivisible Ideas Thread - No L0 developers Allowed <3

    IIRC At some point Mike mentioned he'd like characters to put sort of delayed attacks in the battle area to stop incoming attacks, interrupting the turn. the romper (wolf monster thing) made me think it'd be neat if the way characters and enemies walked affected how turn interuptions work in...
  7. Tank

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Kaldi just doesn't seem like he'd bring anything Interesting to the battle unless he can do something other than throw knives. Right now I see him having a similar role as zebei.
  8. Tank

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Chopping block characters George, Kaldi, Kogi, and Nuna (bitter sweetly out because of Honey-G)
  9. Tank

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Since the character can't/won't choose for themselves (and they seem fine being called either or) The human is honey and the raddish turnip is ginseng to me until otherwise known.
  10. Tank

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    new plant based character. Uh oh Nuna, competition. Is ginseng/honey a they? Can't really tell if they are a girl or boy. I'm getting a frisk vibe.
  11. Tank

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    That post from Alex feels like it happened yesterday. Great moment.
  12. Tank

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    @HiroProtagonest What old concept art for kampan? Is it something not in the indiegogo updates?
  13. Tank

    Nintendo Switch

    I know 2d sprites with 3d backgrounds is nothing new but that Octopath traveler looked really good. And I don't usually like pixel art. Also who's excited for Naga rider in shenmegami tensi...
  14. Tank

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Are you god? If not Toko can't be your waifu.
  15. Tank

    Skullgirls Beta Aug 5th Patch Discussion

    If m danger got different properties during detonation mode that'd be good. Like make it a command grab that tosses the opponent in a way that can lead to a wall bounce combo. Edit: I meant hit grab so she gets a follow-up if undizzy is full.
  16. Tank

    Skullgirls Beta Aug 5th Patch Discussion

    I really like these new bikes. They address issues I had with them a while back. If there is a way to keep the combo ability of these new bikes but keep the old bikes relative safety it should be a win win.
  17. Tank

    Skullgirls Beta Aug 5th Patch Discussion

    Ah ok up until now I only knew about smash bros having 7 frames of input lag. It's kinda surprising for sf5 though.
  18. Tank

    Skullgirls Beta Aug 5th Patch Discussion

    What game was he talking about?
  19. Tank

    Personal Tank's HArt Gallery

    Thank you. Now on to the next much easier character.
  20. Tank

    Personal Tank's HArt Gallery

    @North888 I don't think It does but if it does at this point its gonna stay how it is. These took forever. I'm just glad they're done. The big flower is doing some funky stuff as it turns though. Turning the flowers were almost more annoying than turning nuna cause the petals are almost flat.