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  1. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Is this for Fukua or Peacock?
  2. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    My new secret weapon
  3. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    I agree with these 2. Before, Fukua was my "best" character doing the most work. Now she does less work than robo and parasoul. I already have teams that dropped her that I'm working on. M shadow, the overall damage reduction, my shadows being hit off screen by every projectile or assist, can't...
  4. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Just to clarify, I by no means was implying he should set a date and rush the patch. Mike knows me well enough to know I was not implying that in any way, shape or form.
  5. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Just out of curiosity, do you have a potential deadline to end this phase of updates and have it go into non-beta?
  6. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    What is this ant thing people are talking about?
  7. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    I do that. I think it's character specific and height fall. Also don't wanna switch to s. hk because I used red bounce already. Thank you though
  8. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    I also can't get cr. mp cr. hp xx m shadow to combo consistently. Sometimes the grab animation comes out super early, sometimes it grabs, and sometimes it touches them and does the animation but doesn't grab. Am I the only Fukua with this problem?
  9. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    I agree, Robo seems really buff in this matchup. Not sure wheather to nerf robo zone or buff peacock zone or nothing.
  10. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Also, serious request: Fukua air down ball super, can we make it so it hits corner person while they are on floor and I'm in air trying to confirm off of stuff? EDIT: Also, parasoul body guard doesn't stop bella reflectors
  11. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Just played big band assist with armor and Fukua couldn't break it :( I used to predict or counter with low shadow but now I got nothing
  12. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Solider was meant to stop projectiles from vanilla days. Think of this more as a "fix" than a buff.
  13. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    my training mode combos already gone :sad:
  14. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    2 things though in my defense... 1. Even when I successfully brought out my blocker, I couldn't punish you or anything. It just gives me breathing room to think of what to do in the next few milliseconds. Do I jump in? Do I wait for you to throw more bullets? Do I just sit there? And the cool...
  15. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Thanks! And I can agree with you and change m shadow to grab. I'll come to terms with it all eventually.
  16. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Just make Peacock's bangs a fireball motion instead of a dragon punch motion if she needs a buff. I know H shadow is good, but if I were to choose to lose 1 out of the 3, I would prefer to keep the launcher over the overhead. I think all 4 types are really good and useful in their own ways!
  17. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    The m. clone with fukua, I think it slams in a direction based on distance. Can we make this so it also slams toward fukua regardless of distance? It switches sides during combos based on spacing/character size and a tad annoying at times. Either way though, I preferred launcher shadow over this...
  18. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    I think the super is supposed to be unblockable if the opponent is on the way up and blockable if the opponent is on the way down (and blocking already).
  19. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    This sadly. I would MUCH prefer robo gain rush buffs and nerf the zone buffs, but not only am I in the smaller group of that crowd, but it's also not the way Mike intended (AFAIK) her style of play to be. Most of my confirms came from j. mk drill assist (sticky guard) dj. mk for the standing...