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  1. MankeyShank

    Combo Help (j.MK - Cymbal Clash doesn't work frequently)

    In OTHER news. Turns out, another reason it was working as well was because my PC is anus, so there was some input lag due to this. I downloaded the game onto a laptop and it the game runs MUCH more smoothly and the combo can now be done with considerably more ease than before. Also, framerate...
  2. MankeyShank

    Combo Help (j.MK - Cymbal Clash doesn't work frequently)

    Thanks everyone, I got it figured out, I was trying to cancel into Cymbals at a later time than Tympany Drive, which is why it wasn't working as well. I've now been cancelling it at the same time (a little after the 2nd part of j.MK kicks in) and it's working fine. I'll follow mcpeanut's advice...
  3. MankeyShank

    Combo Help (j.MK - Cymbal Clash doesn't work frequently)

    Yes, I do. c.LPx2 - c.MPx2 - HP - j.LP - j.MP - j.HK - LKx2 - MKx2 - j.LK - j.MKx2 - MK/HK Cymbal Clash - HK A-Train - Super Sonic Jazz or Strike Up the Band. I've actually noticed I've been the QFC too slow and I've been doing it faster w/o any slip ups (missing the down-back part) but still...
  4. MankeyShank

    Napalm Toss/Shot Utilization

    Parasoul is one of my better characters, and I've learned some combos and other things with her. However, I'd really like to learn how to become more proficient at using her Napalm bombs since they appear to be a crucial part of her gameplay. Does anyone have advice on how I can utilize these...
  5. MankeyShank

    Combo Help (j.MK - Cymbal Clash doesn't work frequently)

    Let me just start off by saying that I'm very new to Skullgirls, and have only been playing it for a few weeks, so I'm a huge noob. Within those weeks, I've been avidly learning how to play Big Band. While I've learned quite a few combos, there's one combo in particular that has been giving me...