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  1. CaioLugon

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    Had some time today so here's my thoughts and suggestions on current dahlia: Everything not mentioned I'm happy with the current state.
  2. CaioLugon

    Boss Filia needs to respect the player's chosen difficulty

    A difficult challenge labelled "sleepwalk" that's tacked on at the end of a series of incredibly easy fights without any warning or explanation. That just sounds pretty objectively bad if you ask me.
  3. CaioLugon

    The Unofficial Official Beta Discussion Thread

    I dont care how salty i sound. As long as peacock exists i will never respect this game as competitive. Theres no such thing as being "good" at a game with peacock in it. Skullgirls is the exact same thing as mario party until peacock is removed.
  4. CaioLugon

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    Other than the initial hit that I think should do more, I don't know if I want barrel specifically to do more damage since it's very likely that her final lv1 will have that cash-out function. Also that being said, the only real use for barrel right now seems to be converting off throw...
  5. CaioLugon

    The Unofficial Official Beta Discussion Thread

    The parry window being shorter is fine, but you shouldn't take any damage on a successful parry.
  6. CaioLugon

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    Keeping in line with this post, here's my wishlist based on the current version: -higher damage (while buckshot makes higher damage possible, it still feels too gated) -5lk standing low -chained jhk purple bounce -less recovery on jhk -onslaught allowing you to block after a certain period -2mk...
  7. CaioLugon

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    She can end strings with a 19f overhead or a sweep into shot and 2lk is hit-confirmable on its own, and both electric and buckshot rounds are + on block. With how strong her mid-range is I think this is plenty currently. It's not a short hop. It's not an airdash. Do you mean positive on...
  8. CaioLugon

    Suggested Eliza changes for next balancing cycle

    looks like the first hit connected on a pretty extended hurtbox here, which is why the second whiffed. I don't think i've seen cmk uncombo like that in a regular situation
  9. CaioLugon

    Let's Make Painwheel Not Bottom Tier

    increase death crawl hitbox make the hitstop on thresher last until after the bigger hitbox becomes active overall metergain increase give L buer a real hitbox (maybe decrease damage on 2hp and 6hk to compensate) bring back point pinion allow charged moves as assists make 2lp 7f and remove the...
  10. CaioLugon

    The Unofficial Official Beta Discussion Thread

    Here's my proposed changes to fortune Make nom's recovery on block not hittable by fortune Decap attack dmg 300 -> 50 Ground el gato 1100 -> 1000 Remove cross-up on jlk (don't break iad jlk in the corner tho) H fiber more negative Let me choose whether or not she keeps her head on...
  11. CaioLugon

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    So, I know it's way early to propose changes like this and nothing is set in stone right now, character only has half of her kit, etc. But after putting about a hundred hours into this character I'm really not a fan of how the special rounds work currently. The default shots are such a huge part...
  12. CaioLugon

    The Unofficial Official Beta Discussion Thread

    As strong and dominant as beam is, some characters just being able to stand and walk under it feels REEEEEEALLY bad imo. I think the goal should be for it to universally hit characters standing/in hitstun and universally whiff on crouch and that this should take priority over characters being...
  13. CaioLugon

    The Unofficial Official Beta Discussion Thread

    I feel like 6 or 7 might be a bit much, but it would be nice if it was a bit faster like double's (8f), even though I'm not sure if she really needs it. But, adding on that, I would like for her 8f jab to not be chargeable so you don't have to worry about it coming out slower. 5lp could be the...
  14. CaioLugon

    The Unofficial Official Beta Discussion Thread

    It's already 1f and reduces blockstun, what do you mean frame reduction? It's already unblockable on rising opponents
  15. CaioLugon

    Black Dahlia Pre-alpha Gameplay Analysis & Speculation

    I've seen people mention dahlia can be hit by her own cMK, if that's true and also the case for the point character when it's used as an assist, it doesn't really seem like a very strong option to me.
  16. CaioLugon

    Steam - Windows On kill dashes are read in reverse

    Happens a lot yeah
  17. CaioLugon

    The Unofficial Official Beta Discussion Thread

    Any chance of us getting traning mode matchmaking in this new online feature beta?
  18. CaioLugon

    Feature Suggestion's

    Having a roundstart + dummy recording option in training mode would be very very helpful.