• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. Triviality

    Archiving History: Not Quite Version Select

    We already did this to get a true feel for for the following Pre knuckle nerf annie Golden era wishmaker umbrella Tag in punch special peacock
  2. Triviality

    Archiving History: Not Quite Version Select

    You can use steam archive to download any skullgirls build that was public all the way back to squigly pre green undizzy. If both players on steam are on the same build, netplay is compatible, tested it and oh boy were infinite double combos with flesh step as her dash a hoot
  3. Triviality

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    Yes please, that sounds absolutely fantastic! As far as her reload mechanics go, should we expect any changes to how it will function within the next cycles?
  4. Triviality

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    Does anyone have any issues getting backdash fireball reliably? It feels like I either kara-cancel it too early because I get the shot from the startup of the backdash, or I backdash and just dont get the gunshot at all. Anyway to make the logic in the input for this such that its easier to get...
  5. Triviality

    The Unofficial Official Beta Discussion Thread

    doubles l luger nerf was so big you have no idea
  6. Triviality

    The Unofficial Official Beta Discussion Thread

    i handle old double
  7. Triviality

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    "the recovery on this move is absurd. her tag with default ammo is still -28 ON HIT my dude please help" "in fact, cancelling into shot WITHOUT BULLETS recovers 4 frames faster than just jhk alone which is bizarre. Also no reason to force blue bounce when used in a chain imo." what
  8. Triviality

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    railgun should leave the now unused lingering campfire on surfaces that it hits. And should bank and reflect off of surfaces of the screen in its M and H versions
  9. Triviality

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    I want, for one patch, to literally copy and paste the logic, mechanics, even a whiteout animation if need be, of literally squiglys backdash, and just SLAP it on dahlia, and watch how much better she'll feel to play
  10. Triviality

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    Okay here are my thoughts Movement - Please, for like one patch, test her backdash being the same as squiglies, like literally copy and paste squigly backdash onto her.Her setplay and movement requires so much precision that being FORCED a certain distance of complete INACTION (Val can...
  11. Triviality

    The Unofficial Official Beta Discussion Thread

    1. Red Mode Makes Umbrella an Objectively Better Character At All Stages of her Gameplan. 2. Red is a difficult mode to maintain due to resources, undizzy, and her toolkit 3. Red Mode is not a reward* [despite being something you earn and MAINTAIN] but her required gameplan [to function]
  12. Triviality

    Dev Communications on Recent Beta Development

    This feels like you are misconstruing my point. I first would ask you to identify where I say I dont enjoy the game or the community. Secondly, I will attempt to make my point more clear by saying that I think the forum discussion for a lot of this season pass' cycle has been somewhat aimless...
  13. Triviality

    Dev Communications on Recent Beta Development

    Robo-Fortune came into Beta on February 15th 2015. Here are the dates of the patch notes that dropped until her release Umbrella came into beta August 31st 2021. Here are the dates of the patch notes that dropped until her release Black Dahlia came into beta June 16th 2022. Here are the...
  14. Triviality

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    YOU GET THE LOW CROSSUNDER WITH CROUCHING HEAVY PUNCH AAAAAAAAAAAAAAAAAAAAAAAA
  15. Triviality

    The Unofficial Official Beta Discussion Thread

    Bands supers are actually good without taunt though
  16. Triviality

    The Unofficial Official Beta Discussion Thread

    I think people have a bad taste with "Character needs taunts in their setplay" because then theorycrafting goes the way of beo where "Character is one tier higher/lower depending on whether or not they have resource building assist" Its i think of more value to just continue fighting for...
  17. Triviality

    The Unofficial Official Beta Discussion Thread

    Lmao the thought of a new annie player mashing stinger and winning because you decided to hit a second button is peak comedy
  18. Triviality

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    By hit the barrel, i meant AFTER the initial super->kick You should be rewarded for doing a sick ass combo and hitting the barrel into someone 5 times
  19. Triviality

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    Can hitting the barrel into people do more damage pls
  20. Triviality

    The Unofficial Official Beta Discussion Thread

    Daisy pusher Goodfellas