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  1. PME

    The Unofficial Official Beta Discussion Thread

    It really is though, but go off
  2. PME

    The Unofficial Official Beta Discussion Thread

    But that's just it To replicate the Fortune/Annie shell, you need 2 other characters, and that's still not quite what the shell is doing. Annie is doing it by herself So a team comp without Annie is: Fortune / DHC character / DP assist While one with Annie is: Fortune / DHC + DP / Flex Pick...
  3. PME

    The Unofficial Official Beta Discussion Thread

    Yea, you hit the nail on the head actually Before Annie's release, there was much less Fortune representation all around. Even after she released, people were still trying to optimize which characters could abuse Annie's assists and unnerfed Pillar DHC the best. A shell that came out was Robo +...
  4. PME

    The Unofficial Official Beta Discussion Thread

    Nerf Fortune. Absolutely But for the love of god, don't leave Peacock untouched
  5. PME

    The Unofficial Official Beta Discussion Thread

    Do not do this As an L Pinion player, if you're gonna make any of 'em multihits, do it to an M Pinion One of L Pinion's strengths is being a single hit, high damage assist with a lot of hit and blockstun There's 2 ways to kill head loops 1. Make head bounce hits drag the opponent down 2...
  6. PME

    The Unofficial Official Beta Discussion Thread

    Fortune's Nom does need toning down, it's a really strong tool to have during neutral, and to cover herself in a lot of scenarios. Leave Bella jHP alone, that button is still ridiculous.
  7. PME

    The Unofficial Official Beta Discussion Thread

    Say it louder for the people in the back
  8. PME

    The Unofficial Official Beta Discussion Thread

    Don't nerf solos, I can't believe that's a topic that was brought up at all As it is, solos already struggle in the current meta. There's a very clear reason why most team comps at the moment are trios, and to a slightly lesser extent duos. That's because solos have to work incredibly hard to...
  9. PME

    New System Mechanics You'd Like to Try

    A 2v2 team mechanic would be cool. With 2 players on one team, each controlling one character on that team. And 2 players on the other team
  10. PME

    The Unofficial Official Beta Discussion Thread

    Honestly? This would be great The main 2 reasons I always hear as to why Peacock players don't want [Teleport + X] nerfed is because: -It hurts her main way to escape the corner (it's not, but go off) -It screws with teleport+assist combos/conversions My issue (and probably many other...
  11. PME

    The Unofficial Official Beta Discussion Thread

    Pretty sure this is because having 2 bars halted 80% of the cast from moving at all Let me clarify: It wasn't using pillar that halted neutral, it was the threat of it. Simply having 2 bars let her control the pace of the match, not spending it, just having 2 bars did that. But after seeing...
  12. PME

    The Unofficial Official Beta Discussion Thread

    Gonna have to hard disagree about reverting Annie to her fullpower With other fighting games, they tend to have larger character rosters, so the disparity between their strengths is more prevalent. With Skullgirls, balancing the cast is a bit more manageable (gonna be harder going forward with...
  13. PME

    The Unofficial Official Beta Discussion Thread

    For future reference to others who'd want something visual to refer to, these are where some of the anchor points are for some of the characters when they are in a "falling headfirst" hitstun state. Some combos don't work on Bella and Double because they hit the ground earlier than other...
  14. PME

    The Unofficial Official Beta Discussion Thread

    This. For the love of god, this I would post the comparison images with other characters' anchor point, but I'm not near my computer atm since I'm at work
  15. PME

    The Unofficial Official Beta Discussion Thread

    Annie: Let the nerfs rock and see how it goes The jMP nerfs are warranted because the resets stemming from it are ridiculous. I understand it breaks some combos, but if you want jMP hitstun back, I say add forced scaling on jHP. Her getting 2 touch kills from a reset point like that where it's...
  16. PME

    The Annie Patch: Changes and Beta Discussion

    Happens the most with airdash jLP stuff, and during scrambles. So if you want it to stay on MP, that's fine too, I just really don't want it to come out from LP at the least. ---Current thoughts on Robo changes--- IDJ overheads being gone hurts, but now she has better tools overall to help her...
  17. PME

    The Annie Patch: Changes and Beta Discussion

    PLEASE PLEASE PLEASE THIS If Fortune gets any QoL changes AT ALL, it should be this one. Just completely remove being able to head toss with LP and MP, and only let her do it with HP. Please! I'm actually begging -If Painwheel's point gets "normalized," won't that also get rid of a lot of the...
  18. PME

    The Annie Patch: Changes and Beta Discussion

    Robo cannon super on block too I think?
  19. PME

    The Annie Patch: Changes and Beta Discussion

    I agree with these, but also: Would like to know others' thoughts on these as well
  20. PME

    The Annie Patch: Changes and Beta Discussion

    Robo tag should launch them a bit higher. Not necessarily to combo off of it meterlessly midscreen, but enough to at least gain 1 head and be at advantage (Maybe not change the recovery at all but let her cancel into cHK on hit?). Her tag is already among the slowest and gives minimal reward on...