• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. KhaosMuffins

    Team Building Guide + Feedback

    Annie's page and her corresponding partner section on the other character's pages is now complete. Feel free to drop tech or feedback here, as I'm sure there's a lot of things I've missed. https://sites.google.com/view/sgteamguide/character-overviews/annie
  2. KhaosMuffins

    Should Double get new DLC character moves?

    Never let the dream of us one day getting Triple die.
  3. KhaosMuffins

    Team Building Guide + Feedback

    Skullgirls Team Building Guide Feedback Page Synergy Rating Spreadsheet Feedback: I want to use this thread to gather feedback and for people to suggest changes. I hardly got any feedback on the old guide, with some things just floating around all the place on Discord, so I decided to make a...
  4. KhaosMuffins

    https://www.youtube.com/watch?v=w7yDz9tCxbc

    https://www.youtube.com/watch?v=w7yDz9tCxbc
  5. KhaosMuffins

    Team Building Guide Feedback

    Ah, good catch, thanks. I changed the assist to M George for that team, and added the 5HK conversion with M George to Robo's page.
  6. KhaosMuffins

    Team Building Guide Feedback

    Updated the OP. Switching gears now that the guide is done, so instead of just synergy lists I'm looking for overall feedback.
  7. KhaosMuffins

    Team Building Guide Feedback

    Here's what the chart is looking like so far. Some channels had more synergy discussion and shared more lists, others haven't changed from the initial lists thrown out. I mostly copied the lists I saw, but I did make some adjustments from a bit of feedback (bumping Beowulf up as a partner in...
  8. KhaosMuffins

    Team Building Guide Feedback

    I'll post some of the lists I've seen here since things get buried quickly on Discord. They're all message links so don't be frightened when Discord opens up. Val: I just took the list posted in the OP and grouped it into 4 categories.
  9. KhaosMuffins

    Team Building Guide Feedback

    I edited this thread so the first 5 posts may or may not seem slightly off topic. I reworked my original Team Building guide. Yay. Skullgirls Team Building Guide (google.com) I want to use this thread to gather feedback and for people to suggest changes. I hardly got any feedback on the old...
  10. KhaosMuffins

    USA Organizing Skullgirls' Event Calendar 2016-2017

    This definitely needs to be a thing. The Capcom Pro Tour Online events had rules in place for this both for cases of poor connection speed and cases where players had unplayable connections with each other. This isn't something like Skullbats/Ronaldo's weekly tournaments where it's much more of...
  11. KhaosMuffins

    Happy New Year

    That's me I'm the lamp
  12. KhaosMuffins

    Skullgirls Beta Aug 5th Patch Discussion

    I'd say that the held shadow nearly acts as a second fireball. If Fukua has L Shadow held that limits my ground approach because I have no idea when that Shadow is coming out. If Fukua then jumps and throws out a fireball that limits another of my approach options. It's true that you can't...
  13. KhaosMuffins

    [Sep 30, 2016] CEOtaku 2016: this is actually out of control omg (Orlando, FL)

    Yeah CEOtaku is RIP for me now, unfortunately.
  14. KhaosMuffins

    Skullgirls Beta Aug 5th Patch Discussion

    If random buffs/nerfs (or at least it'd be nice if they weren't just "random") are gonna be suggested, at least have some reasoning behind why you think they should be tested.
  15. KhaosMuffins

    Skullgirls Beta Aug 5th Patch Discussion

    On headless Fortune's head walk, new sneeze, and buffer for head moves... The head now helps quite a bit more in neutral thanks to head walk + sneeze helping control air space when the opponent jumps over the head. It definitely helps the head do its job in neutral of feeling like a threat when...
  16. KhaosMuffins

    Skullgirls Beta Aug 5th Patch Discussion

    You need to pay more attention to this section. There's more than simply just normals. You have multiple options to keep up pressure using head specials, and options to blow up the opponent's attempts to try and reverse pressure with s.HP. You just have to put in more thought than just...
  17. KhaosMuffins

    Skullgirls Beta Aug 5th Patch Discussion

    "I wonder if the headless change allows me to save OTG on Bella. Oh shit it does! Oh shit... I could always do that."
  18. KhaosMuffins

    Skullgirls Beta Aug 5th Patch Discussion

    Double tapping and shortening the time I hold HP works fine for me on headless stuff.
  19. KhaosMuffins

    Skullgirls Beta Aug 5th Patch Discussion

    Well still, in the end it's hard to tell how things will be until we can try it out ourselves.