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  1. Yomabuddy

    Snapback causes burst in the middle of a chain

    Timestamp is 1:08:21 if this doesn't work. I tried final string snap with Valentine in other situations against Peacock and it doesn't cause this. Burst still happens in replay. Replay files cannot be attached to the file, however, but I have it on me. @Mike_Z
  2. Yomabuddy

    Filia Trying to punish Peacock teleport with air Gregor too early IPS bug?

    At the start: I do IAD j.MP to hit Cerebella assist then cancel to air Gregor to hit Peacock. Air Gregor hits as IPS stage 1. Last attempt: I do the same thing, except I do it a bit earlier. This time air Gregor hits as IPS stage 2 then the followup is stage 3. @Mike_Z
  3. Yomabuddy

    Fukua Level 3 on counter hit gives extra undizzy

    @Mike_Z
  4. Yomabuddy

    The Power of Dash Assist

  5. Yomabuddy

    Lenny DHC Magnet doesn't cause Magnet to explode

    @Mike_Z If I recall correctly, hits after Lenny DHC should cause Lenny to explode?
  6. Yomabuddy

    Hit confirming

    tldw: lrn2hitconfirmscrub, shorter strings = safer hit confirms, practice practice practice practice practice, 3rd strike is gud
  7. Yomabuddy

    How to deal with Butcher's Blade assist

    tl;dw if used as lockdown post pushblocking the point away, pushblock the assist late.
  8. Yomabuddy

    Tags cause undizzy to increase abnormally

    This is probably intentional, but if an attack hits right as a tag is inputted in a ground string, the attack adds its undizzy, even if it was the first attack in a string. This seems to happen because hitting tag during a chain automatically puts the combo stage to 5 and thus the special's...
  9. Yomabuddy

    Different characters' wake up timings

    Link to pastebin with the data http://www.pastebin.com/vKCmEast If anyone has any corrections, better methods to test certain things, or wants to know what I tested and why is it useful, please don't hesitate to post. TLDR version How long it takes characters to get up from hard knockdowns...
  10. Yomabuddy

    Robo-Fortune Magnet super bug?

    Not quite sure what is happening here exactly, but sometimes magnet super picks up here and sometimes it doesn't. @Mike_Z
  11. Yomabuddy

    Parasoul counterhit dash jump normal does not show red flash

    Parasoul does dash jump j.LP, Filia does s.HP to anti air, red flash does not occur, broken heart does appear, extra damage is given, and proper extra undizzy is provided so seems like only the flash doesn't appear otherwise it follows the rules of a counter hit. I tried this with other...
  12. Yomabuddy

    Robo-Fortune compendium: <insert funny technology reference line here>

    Hey! Welcome to the Robo-Fortune Compendium. The purpose of this thread is to compile useful information about this character and have it all in one convenient place. There's hella text in this thing, so to make it easier to find the specific information you're looking for, everything is in...
  13. Yomabuddy

    PC Beta IPS display bug

    If you save a state, do a combo that gets bursted, the white button display on the IPS display stays even if you reset state while the red display for the buttons used in the combo itself reset. @Mike_Z In case I didn't quite explain well what happened,
  14. Yomabuddy

    How to get head from xx/xx/xx/xx/xx

    Thanks @Tomo009 for thread name, this is godlike The point of this thread is to list ways to get free head summons. In my opinion head summons are extremely useful for zoning as well as being able to save you in tricky situations, so the more heads we can summon for free the better. This is...
  15. Yomabuddy

    Train stage still has homeless Filia when there's Filia on the screen

    This only happens in 2D backgrounds, 3D has no homeless Filia when there's Filia's playing. I don't know who to @ so @Mike_Z ?
  16. Yomabuddy

    Squigly Stancel dash input bug?

    If you hold 2 during the stancel input, continue holding 2 and then input a dash in the stancel animation, and hit PP while still holding 2 you get a dash. Can easily remedy this by letting the input return to neutral during the stancel animation and hitting 2PP again to get whatever input...
  17. Yomabuddy

    Beowulf No tech roll from training dummy after OTG c.MK to any finisher

    This is specific to the training dummy, since I am able to tech roll after any finisher that isn't untechable as normal. I could not find any other instances of such a bug with other characters, so this makes me think it's specific to this situation alone but I could be wrong. Only happens if...
  18. Yomabuddy

    Counterhits don't make undizzy go down?

    So I was testing a potentially sick level 2 yomi reset, which is launch j.HK adc j.LK j.MK j.HP fastfall s.HP to counterhit the opponent out of escaping an air throw reset, and I noticed the undizzy didn't go down. Is undizzy supposed to function like this or is this a bug? It also happens with...
  19. Yomabuddy

    Not game stuff to add to the game

    Um, would it be possible for the game interface to show tournaments like they do for League (don't bash me please I only heard of this through the grapevine)? Like, when you boot up SG it shows you "Combo Breaker offline tournament here [insert date, place and link to registration], sign up and...
  20. Yomabuddy

    From scrub to not scrub in dunno when

    Looks like a good place to pen down my thoughts on this game so here goes nothing. I live in Wellington, New Zealand. I main Tekken (and make some content for it on occasion that some people sometimes like), play KOF13 and GGXrd on the side (and am bad at all of them) and I like Skullgirls...