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  1. S

    Beowulf Combos

    I didn't know that 240 thing. OK. The funny thing is, I was actually doing a shorter version of the combo to try to avoid scaling, and I thought would accumulate less undizzy. I was doing cr. lk, cr. mp, cr. hp j. lp, j. mk, j. hp hop j. mp, st. hk j. hk, st. hp xx lp hurting hurl cr. mp, cr...
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    Beowulf Combos

    I was attempting the bnb in the first post but it just doesn't work for me. Curiously enough, the opponent seems to have full undizzy for a while and you are still comboing them. Why is that? When i try to combo like that after the cr. hp, the opponent bursts out after more than a clinch, but...
  3. S

    Beowulf: J.HP and the Art of Getting In

    People have already said it, blitzer is the way to go. j. hp xx 236K into either 3K or even 2K. They offer different situations based on the position, and experience and experimentation with both will help you much in your neutral. Wolf blitzer is an OP move and it has to be because beowulf...
  4. S

    Beowulf Combos

    This game is pretty pad friendly. U should be fine. Though I would recommend playing on stick anyway.
  5. S

    Beowulf Combos

    The higher you hit with 236 pp, the easier it is to combo after it. So try altering the timing of your jump cancelling and the speed at which you cancel j. mk to j. hp to get the sweet spot where the opponent is low enough to get hit, but you are below him by enough to land and get the cr. mp.
  6. S

    Painwheel MDE Combo Thread (Page 3 Onwards)

    Goddamnit. I thought I finally understood this IPS shit. Then I saw this combo: fly, j. mk, cr. mk xx cr. hp xx hk buer xx fly, j. mk, cr. mk xx cr. hp xx hk buer xx fly, j. lp xx. j. mk, cr. mp xx f. hk(4) xx hk buer xx fly, j. lk xx j. mk, cr. lk xx cr. mk xx. st. hp xx lk buer xx...
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    Painwheel MDE Combo Thread (Page 3 Onwards)

    So what's everyone's midscreen bnb assuming you never hit corner?
  8. S

    Painwheel MDE Combo Thread (Page 3 Onwards)

    gotcha. thanks guys
  9. S

    Painwheel MDE Combo Thread (Page 3 Onwards)

    So even though j. mk was chained into and not used as a starter, it is still watched and cannot be used to start a new chain or it just cannot be used again at all?
  10. S

    Painwheel MDE Combo Thread (Page 3 Onwards)

    I see. So in the case of my combo even though I am still cancelling j. mp to j. mk, it doesn't count as a chain because its not cancelling from one strength to a higher strength?
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    Painwheel MDE Combo Thread (Page 3 Onwards)

    but the j. mk I used earlier was part of a chain started with j. mp. Why is it still triggering? For example this is my bella combo: cr. lk xx c. mp xx cr. hp, jc, j. mk xx j. hk, OTG st. lk, cr. mk, jc, j. mp xx j. hk, st. mp, dash cr. hp, jc, j. lp(x4-6) xx j. hp, st. lp xx cr. mp xx cr. hp...
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    Painwheel MDE Combo Thread (Page 3 Onwards)

    Super new player here, and I clearly don't understand how IPS works. I've been trying to come up with my own combo, and I had this: cr. lk xx cr. mk xx st. hp xx fly, 3j.lk, cr. mk xx st. hk, jc, j. mp xx j. mk xx fly, j. mk But that triggers IPS on the last j. mk. Even when I do this: cr...