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  1. Luminory

    Tips for getting an advantage during Neutral Game

    This is literary perfect in terms of what I was looking for. Im going to apply all of these tips into my play style and reply to thia thread wifh results. I cannot possibly thank you guys enough. This advice is helping me refine one of the hardest concepts for me to learm in fighting games...
  2. Luminory

    Tips for getting an advantage during Neutral Game

    I have issues getting within range of those pokes for some reason. During neutral game Im not sure how to approach my opponent and if he jumps Im not sure how to react to that. I have played Street Fighter but not on a level where I completely understand how to play competitively. Great advice...
  3. Luminory

    Tips for getting an advantage during Neutral Game

    I feel like this is where I struggle the most in Skullgirls. I don't understand the concept of pokes and separating it from moves that can conbo into damage. For example I have a bad habit of using j.hp to approach a character with Parasoul. My main questions are: -How do you play the "neutral...
  4. Luminory

    Trying to figure out how to approach with Parasoul without using j.HP..

    Trying to figure out how to approach with Parasoul without using j.HP..
  5. Luminory

    Fun & Practice! The beginner matchmaking thread.

    I'm an east coast PC(Steam) player trying to use Parasoul and Big Band as my mains. However, I'm using solo Parasoul until I refine the fundamentals of Skullgirls, mainly during "the neutral game." Advantages of practicing with me: -Laid back atmosphere focused on learning rather than winning...
  6. Luminory

    Best use of Parasoul's overhead moves?

    Thanks for the welcome! Your response was the advice I was looking for and I will adjust my playstyle accordingly! If anyone has any additional advice on overheads or conversion potenial from Parasoul's pokes feel free to respond.
  7. Luminory

    Best use of Parasoul's overhead moves?

    Perhaps a simple question for a skilled Parasoul user but it's one that confuses me. I haven't noticed any moves that can combo into F.LP(Pistol Whip) so I have been using it when the opponent is in a knockdown state to avoid the startup frames which is probably a terrible idea. It seems...