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  1. Lex

    The Unofficial Official Beta Discussion Thread

    Fwiw I believe this change is to prevent jHK(1) Bypass from dropping in neutral/combos when it accidentally hits instead of the 2nd hit which has way more hitstun. Should be a nice little QoL change imo that reduces the number of blocked air bypasses into death.
  2. Lex

    The Unofficial Official Beta Discussion Thread

    Just wanted to chime in with my 2 cents on a few things. I generally agree with most of the things discussed in this post: totally agreed on why “buff everyone” is flawed, the changes to QM sound cool, a lot of the character change ideas sound interesting and look promising. The assist scaling...
  3. Lex

    Quality of Life Changes Suggestion Thread

    Not really a QoL change but just a straight up buff lol
  4. Lex

    Quality of Life Changes Suggestion Thread

    Does unfly have input leniency like dashes? If not, that seems like it'd be the ideal solution (though it might be a ton of work to implement given how tough dash inputs were). 214K to unfly seems like it'd only exacerbate the existing issue of PW's inputs getting messed up in...
  5. Lex

    The Unofficial Official Beta Discussion Thread

    Bella did receive a compensatory buff to jHP btw, the scaling was removed making it a good bit more damaging as a starter to make up for it no longer hitting overhead.
  6. Lex

    The Unofficial Official Beta Discussion Thread

    Dude his ground reversals are pretty easily best in class, not just a little better lmao. But that's rather besides the point given people aren't even suggesting nerfing those tools lol. Tympany is the best air reversal in the game on a character whose size already makes him hard to reset in...
  7. Lex

    Ms Fortune Combo/Tech Thread

    A dumb combo with too many cLKs
  8. Lex

    The Unofficial Official Beta Discussion Thread

    This is some disrespectful cap and is wholly unnecessary. Of the 5 people who made it out of pools playing primarily Fortune (penpen, Sonic, Fullbleed, Winnie, Elda) all of them except Sonic & Winnie are long time Fortune players who have made top 8s previously with non-Fortune/Annie teams...
  9. Lex

    The Unofficial Official Beta Discussion Thread

    No, the way she builds meter on her specials isn't any different to the rest of the cast. That's what me, Seen and Fullbleed just showed. Seen demonstrated that her specials' metergain scale the same way as everyone else in combos, I showed that her metergain in combos & front loaded resets is...
  10. Lex

    The Unofficial Official Beta Discussion Thread

    I wanted to give my opinion on the changes to Fortune that I’d like to see. There are certain aspects of her offensive kit that are too strong and need to be nerfed. Combine that with weaker defensive options for Head-on and a few changes to encourage better counterplay against the head in...
  11. Lex

    The Unofficial Official Beta Discussion Thread

    The impulse to revert this nerf already seems pretty premature. H Beam is one of, if not the best assist in the game and has been particularly dominant over the past year+. So I think some kind of nerf to make it a bit less oppressive is warranted and, on first impression, I think this nerf...
  12. Lex

    The Unofficial Official Beta Discussion Thread

    I went into some details on cLK loops here: My thoughts on them are that they're strong but not broken just from a balance perspective and I'm still at the stage where I find them cool personally. But I wouldn't argue against removing them as I can see why people might find them particularly...
  13. Lex

    The Unofficial Official Beta Discussion Thread

    I really don't like this proposal personally and would far prefer just trying to fix how the head interacts in combos to avoid the annoying jank. Not only would a flat 1.2x damage just feel horrible as Fortune but it would be a huge nerf (as compared to the current system working properly) and...
  14. Lex

    The Unofficial Official Beta Discussion Thread

    Stuff didn't mention cLK loops or talk about execution there? The topic was 2 touches, which are pretty common across the cast and a lot of team comps can do them, as Stuff said.
  15. Lex

    Vial load assist?

    Bypass is definitely the "optimal" choice, it works as a better damage, zoning and conversion assist than Green Vial and maybe even better damage than poison. If you want to go for a vial load assist, I don't think there's much competition between poison and the other two. Green doesn't usually...
  16. Lex

    The Unofficial Official Beta Discussion Thread

    As I explained above, vials aren't a design philosophy inconsistency, they're the way they are because it was a conscious balance decision in 2016 since people hardly used any vial other than poison.
  17. Lex

    The Unofficial Official Beta Discussion Thread

    Just wanted to pop in and say that I think this patch in general is pretty great. I also appreciate the explanations from Liam of the thought process/goals for each set of changes that we've been getting the past few patches. - I think this version of Annie is much more interesting than the...
  18. Lex

    The Unofficial Official Beta Discussion Thread

    Hitgrabs aren't affected by throw invuln, strike invuln is what matters for them (which is why head-on Fiber beats hitgrabs still despite losing throw invuln). So headless losing throw invuln on Fiber doesn't affect how she deals with hitgrabs; it lost to hitgrabs before and it still loses to...
  19. Lex

    Feature Suggestion's

    I'm guessing you're thinking of it as some kind of more refined, in-game, feature but you can already download replays on PC fyi. Just copy paste their files into the folder w/the right number.
  20. Lex

    The Unofficial Official Beta Discussion Thread

    Sonic has been putting in work all year with point Annie (and Milk Pouch, iControl & Dhoppler have also all made top 8s at big online tournaments this year with point Annie teams). So I think there's decent tournament representation for point Annie. And I'd say that the reason you generally see...