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    Street Fighter V

    I said it before (though not on here): OSes by itself aren't inherently good or bad. Everybody makes use of OSes at all levels of play, whether they realize it or not. Things such as buffered specials inside of normals when you're playing at a max range poking range are OSes. Safe jumps that...
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    Street Fighter V

    Depends on timing. Typically something like 2LP>5HP will probably counter-hit them out of throw startup unless they really delay their OS. But if they do it early, it's possible they could throw you if you're in range. Basically if your button is active 5 frames later than when you think...
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    Street Fighter V

    It's not reliant on what button the opponent uses, just the timing of the attack they use. With two light attacks however, the OS is at a larger risk, especially if the second light attack has an earlier timing than what the person doing the OS expected. V-reversal timing is rather critical in...
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    Street Fighter V

    The guy who did the video did it incorrectly. There's quite a few things wrong with presenting the OS. Mainly: 1) Inputting the OS manually instead of as a computer playback 2) Recording his test string as one long string instead of a specific string that is played back multiple times to...
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    Guilty Gear Thread

    In the event that people are unaware of the specifics of the e-sports runner 5-character selection poll posted earlier on this page, it's to decide who gets 100 votes added to the actual Xrd character poll and who gets 10 votes added. First place in that web poll gets 100 votes while second gets...
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    Guilty Gear Thread

    It depends on what you consider what a game doesn't need I suppose. When I say RC, I mean the system in general, not specifically RRC, FRC, YRC, or PRC. Some people feel that RCs add creativity and utility to complement character movesets, although some RCs were absolutely core in order to...
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    I'm doing a kick starter! Any advice is appreciated!

    Well, since this topic asked for advice - probably the only practical one people can give you is to re-examine what you're able to do with what you have now, re-examine your priorities in life and in fighting games and then adjust your goals, create content first, and then re-visit the...