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  1. Negaduck

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I can elaborate as Mike already said, time is a factor in battles because you not only have to juggle the stock your team has (that is building as time progresses), but you also have to juggle the super meter for blocking. "Do I wait for another stock to build before I attack? I could attack...
  2. Negaduck

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    This was really one of my favorite things. So awesome.
  3. Negaduck

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Ah my fault, the HYPER COMBAT ACTION distracted me from the correct spelling of the name. Noted for the future.
  4. Negaduck

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Haha, very much yes. Yes. Yuuuuuuuuuuuuuuuuuus I saw a lot of things that may or may not be in the prototype. So many awesome things. I'm incredibly excited for this game.
  5. Negaduck

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I've been thinking of the game nonstop from the drive back to a friends house to the 4hr drive home from LA lol. I wanted to just keep playing and talking about it with everyone. I have more thoughts on some smaller details but I wanted to kinda be vague because the prototype hasn't been...
  6. Negaduck

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Its all good, still had an awesome time! I've said it before but you guys have something really really special. Sooo good. Well the blindfolded detour, 14 security doors/retina scans/ credit check had me fooled.
  7. Negaduck

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Every time I've visited the studio mike is never there :( Wanted to talk deeper gameplay systems/mechanics/ideas while I visited lol.
  8. Negaduck

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Hey Guys, I got to visit Lab Zero last weekend and posted my impressions on the prototype on several other forums, thought I would post up here on my impressions. I'm gonna try to talk in detail but not about the content of the prototype because it will be out soon and I don't want to spoil...
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