• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. Cattfish

    The Unofficial Official Beta Discussion Thread

    Thanks for your post! I appreciate the feedback. Re:H Hurl specifically, I'm more than happy to give it to L & M Hurl's cooldown if H Hurl sounds too volatile for players. To others as well, please keep in mind at its core this is is a concept to experiment with his hype gain. I'm not...
  2. Cattfish

    The Unofficial Official Beta Discussion Thread

    More Beowulf navel-gazing, refining the idea of getting hype from assists somehow. If Beowulf hype mechanic stays as it is, I'm curious what Beo players think of this: Currently, H Hurl assist has chair cooldown, and during that state Beo cannot throw it again. What if during that cooldown...
  3. Cattfish

    The Unofficial Official Beta Discussion Thread

    oh god oh god oh god I personally would not prefer this and I understand why people would be more than happy to say no to it. If Fortune players do  not want the sandwich please let me know, other Fortunes. I get you can do CSF 2 bar meter dump and that penpen/others do silly jLP...
  4. Cattfish

    Marie Alpha/Beta Gameplay Discussion Thread

    This thread is to keep tech, questions, bugs, feedback, and miscellaneous discussion about Marie's ongoing gameplay development in one accessible location for HVS. >>>>> This is NOT a thread to discuss balance changes or feedback for characters other than Marie. <<<<< Marie's Alpha release was...
  5. Cattfish

    The Unofficial Official Beta Discussion Thread

    Hello, thank you for an excellent writeup! The only thing I'm gonna touch on is this. I imagine Lex's changelist was a tidy overview of potential tweaks. One big characteristic of Nom is which direction the head goes, and how you can influence that by crossing behind the opponent. Adjustment of...
  6. Cattfish

    The Unofficial Official Beta Discussion Thread

    I'd like to suggest that there could be a hitbox rework on Robo 2MK. Robo is in a great place balance-wise (beam assist discussion elsewhere, not this post), however this move is perhaps too good. Proposition: Adjust the hitbox to be lower to the ground ala L Buer. The main reason for this...
  7. Cattfish

    Archiving History: Not Quite Version Select

    I wouldn't have much faith in the legitimate retrieval of old builds and the legal framework involved. At best, I think of it as a foregone conclusion but something to learn from. And to emphasize it so it's not like an unviable request, it isn't an ask for a Street Fighter-style "version...
  8. Cattfish

    Archiving History: Not Quite Version Select

    Before Dahlia ships out, I wanted to raise the topic of preserving prior builds of Skullgirls. This game has gone through many formative changes throughout the years. There are only few ways for players to experience these. -Owning a console that contained the Vanilla or SDE version. -The...
  9. Cattfish

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    I think Dahlia is cool. I think everyone brings up some very good points with little edits here and there. I want to touch on the request for more special bullets given with regular reload. This isn't specifically to do with the 3/6 load out, or wanting even more variation of bullets with one...
  10. Cattfish

    The Unofficial Official Beta Discussion Thread

    It's not necessarily about the assist/DHC/Damage/tools consistency, so much as making all of a character's kit consistent. Making Throne useful for Eliza, giving Filia an easier confirm off of ranged 2MK if the damage is already ruined by scaling, giving Fukua appropriate health back, etc. And...
  11. Cattfish

    The Unofficial Official Beta Discussion Thread

    Quotes for Stuff.
  12. Cattfish

    The Unofficial Official Beta Discussion Thread

    Sorry. We're back with another Annie post. I needed to think about the opposite perspective for a bit: the ambition that Annie is the benchmark character for the cast strength to gravitate towards. And for the record, I think that's great. Bring it on. However. In what timeframe and what track...
  13. Cattfish

    State of Play- Let's Talk Skullgirls

    I think everyone should be allowed to air their grievances here. I personally welcome your input and perspective on the game. The game has evolved fast (online tournaments with real money has been a boon) and it's interesting to see how perceptions shift. I definitely can understand your woes...
  14. Cattfish

    State of Play- Let's Talk Skullgirls

    A not so thinly-veiled attempt to encourage meaningful discussion away from discord gameplay channels that will get buried in a day, Twitch streams, and fleeting Twitter conversations. Secondly, a place to discuss characters, meta, and other aspects of Skullgirls without cluttering Beta...
  15. Cattfish

    The Unofficial Official Beta Discussion Thread

    Double-post sorry. Getting my intentions down cleanly. This isn't about Filia. This is about value/team composition, which ends up being part of the balance discussion. When I see Annie assists, and then my meter gain character knowing that I'm able to cash out with 2 touch kill/safe...
  16. Cattfish

    The Unofficial Official Beta Discussion Thread

    Quick post I wasn't gonna respond but just to wrap things up. It's totally fine that we see things differently-I'm not trying to drag you to one side, and your experiences are what shape your opinion. For the record I was wary of roping Filia into this because I understood that there would be...
  17. Cattfish

    The Unofficial Official Beta Discussion Thread

    I'm going to format this in reverse if that's ok. Also thanks for the response + clarification! I wholeheartedly agree that Fortune's damage off of air throw is completely busted. Something like advancing her headless throws by a stage seems like a totally justified change, even if it affects...
  18. Cattfish

    Guessing Black Dahlia palette references

    I hate to ruin the surprise but the original colours are chosen in the default/blue/white/red/etc lineup depending on button strength with minor exceptions (Robo Pink, Beowulf references) also
  19. Cattfish

    The Unofficial Official Beta Discussion Thread

    I'm curious, in regards to your overall concern about the ("season one") meta. What characters do you play and how does your experience of playing SG affect your viewpoint of the meta (and how that meta pertains to your characters currently)?
  20. Cattfish

    The Unofficial Official Beta Discussion Thread

    Sorry I'm on mobile and don't feel like messing with the Quote Formats. I'm eager to try low profiling assists vs Beam. That would be a fantastic experiment. I deadass cannot believe I just read Annie buffs out of the gate. I agree that the nerfs to Double have lowered the competition with...