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  1. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    In your heart, it's still a perfect. Does headless fortune get a perfect if head is poked?
  2. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Haven't tested it yet but the bike things reminded me... Blockbuster sequeling out of bikes and into BFF is wonky. If you do it too early, BFF doesn't end. You can't wait til the end because the blockbuster sequel window has ended. So you have to time it based on distance of BBS and timing of...
  3. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Ahh, okay. I don't care about SFV to have known that about their button delay. Thanks!
  4. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    So I can up the input lag if I wanted to as an option? Am I reading that right? Why would I want to?
  5. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Germany coming in with bullets
  6. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    I thought this was standard
  7. MegamanDS

    Painwheel MDE Combo Thread (Page 3 Onwards)

    Is there one for heavys? HP (OTG) after fly buer doesn't work on heavy
  8. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    As far as which characters benefit from it: 1. Solos 2. Peacock 3. Robo 4. Big Band 5. Bella This would also kill any combo with Sek. I don't know how much time Mike has before Skullgirls has to ship physical copies. If they have the option to delay it and give themselves til Spring of 2017...
  9. MegamanDS

    MegamanDS actual first serious thread - What game did you come from?

    All players. I just want to see where everyone came from
  10. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Add the option to choose in the game? If both players agree to 1 style, you play it. If both disagree, it goes to 195.
  11. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    I guess that's where opinion comes into play.
  12. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    You know you can still make your game reset heavy with the CURRENT build. Also, green bar was added to shorten combos already. Remember the day of just red bar (IPS) and it didn't count different types of the same moves and it reset on tag or DHC? Then it did. Then we got green bar. Then we got...
  13. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    I guess since I come from MvC2, I think combos NOW are already too short. I would like NOT to touch the game combo system at all.
  14. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    EDIT: My comment was rude. I take it back. But I agree with @Cadenza
  15. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    QoL request for PW - Can we make it so if red bounce is already used in a combo, that her super still hits on a falling opponent? I don't know if this a special case because I can't think of any other super with properties like PW super. But I feel like this is an unnecessary drawback for PW...
  16. MegamanDS

    Painwheel MDE Combo Thread (Page 3 Onwards)

    Do you know what I am referring to though? I try to fly but she just looks like she is falling when doing a 2nd buer
  17. MegamanDS

    Painwheel MDE Combo Thread (Page 3 Onwards)

    Thank you for this. I always wanted to learn the mk h buer combos. Now I know! One thing I have trouble with PW and can't figure out why this happens but when I do buer fly buer, sometimes it looks like the fly cancel to the 2nd buer looks funny and doesn't combo. Like PW is canceling out of...
  18. MegamanDS

    Skullgirls Beta Aug 5th Patch Discussion

    Yes I forgot to mention when red bounce is used already, it's so difficult to hit a big character before the blue bounce and still have it grab
  19. MegamanDS

    Painwheel MDE Combo Thread (Page 3 Onwards)

    Sorry I quickl went through all the last few pages but is there any 8k PW combo midscreen with no assist and 1 meter? Or corner combo, no assist 1 meter? Every vid I saw has hatred or an assist.