• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. Triviality

    The Unofficial Official Beta Discussion Thread

    I'm convinced let's try it
  2. Triviality

    The Unofficial Official Beta Discussion Thread

    Aggressive Meta's are better and Brass is used to enable aggression for all characters, simple as If "X character has poor damage but if you tag in band after one magic string you kill character LOL" is the problem then just nerf his damage, but even so don't go so crazy about it BECAUSE he...
  3. Triviality

    The Unofficial Official Beta Discussion Thread

    If the beam changes are sticking could we atleast have 6 hit beams on assist if robo is in det mode
  4. Triviality

    The Unofficial Official Beta Discussion Thread

    You are completely and objectively correct on this metric, from earliest days did I say if peacock needed to be nerfed in any capacity, this actual comical level deletion that no other character is capable of doing should be the first to go we are lucky it's staying even in the form of...
  5. Triviality

    The Unofficial Official Beta Discussion Thread

    This list made me giggle cause these are the kind of problems I'll never live through cause I don't play bella but LOL THAT C.MP CLIP That 4 frame 1k damage difference is pale compared to Marie's giant armored built in lock n load assist and dust bunny threatening you for swinging while she...
  6. Triviality

    The Unofficial Official Beta Discussion Thread

    I concede my word to you, dear friend. I personally wanna fight the version of Bella that took over the game from 2016, but I'm not a Bella player so I'm not really gonna be strong in how i feel about her. "Annie and umbrella pushed her out" Just you wait until you see Marie's command grab...
  7. Triviality

    The Unofficial Official Beta Discussion Thread

    The entire thesis of the characters design is that she has openings in her zoning patterns, especially H-George. When you approach, its not just about being in front of her to hit her, she's spamming specials and moves that she has to commit to as an individual character. Liam's proposing the...
  8. Triviality

    The Unofficial Official Beta Discussion Thread

    Reduce the damage nerfs to 50%-33% of their values (If a move lost 100 damage, give it back 50 or 65) id even argue just revert the damage changes and maybe scale specific buttons [Scale combos harder from DP] but eh whatever Im not too versed Im of the opinion that she doesnt even need nerfs...
  9. Triviality

    The Unofficial Official Beta Discussion Thread

    Wasnt meant to be a gaslight but sincerely there is a ton of tournament footage that's basically a variation of this. Fukua players doing 13 resets into get two touched dead Stuff like stray hits having more hitstun, her shadows being less punishing, or just one stark change like "what if she...
  10. Triviality

    The Unofficial Official Beta Discussion Thread

    Dhalia Rage post cause im salty Dhalia is really wonky right now, just a mish mash of bullets that arent really made equal and normals that are sluggish and slow and movement options that are comittal and predictable and not really varied. She reminds me of valentine but lacks the 8 options...
  11. Triviality

    Archiving History: Not Quite Version Select

    We already did this to get a true feel for for the following Pre knuckle nerf annie Golden era wishmaker umbrella Tag in punch special peacock
  12. Triviality

    Archiving History: Not Quite Version Select

    You can use steam archive to download any skullgirls build that was public all the way back to squigly pre green undizzy. If both players on steam are on the same build, netplay is compatible, tested it and oh boy were infinite double combos with flesh step as her dash a hoot
  13. Triviality

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    Yes please, that sounds absolutely fantastic! As far as her reload mechanics go, should we expect any changes to how it will function within the next cycles?
  14. Triviality

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    Does anyone have any issues getting backdash fireball reliably? It feels like I either kara-cancel it too early because I get the shot from the startup of the backdash, or I backdash and just dont get the gunshot at all. Anyway to make the logic in the input for this such that its easier to get...
  15. Triviality

    The Unofficial Official Beta Discussion Thread

    doubles l luger nerf was so big you have no idea
  16. Triviality

    The Unofficial Official Beta Discussion Thread

    i handle old double
  17. Triviality

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    "the recovery on this move is absurd. her tag with default ammo is still -28 ON HIT my dude please help" "in fact, cancelling into shot WITHOUT BULLETS recovers 4 frames faster than just jhk alone which is bizarre. Also no reason to force blue bounce when used in a chain imo." what
  18. Triviality

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    railgun should leave the now unused lingering campfire on surfaces that it hits. And should bank and reflect off of surfaces of the screen in its M and H versions
  19. Triviality

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    I want, for one patch, to literally copy and paste the logic, mechanics, even a whiteout animation if need be, of literally squiglys backdash, and just SLAP it on dahlia, and watch how much better she'll feel to play
  20. Triviality

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    Okay here are my thoughts Movement - Please, for like one patch, test her backdash being the same as squiglies, like literally copy and paste squigly backdash onto her.Her setplay and movement requires so much precision that being FORCED a certain distance of complete INACTION (Val can...