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  1. BigEffinDud

    Full Undizzy Sequences - Community Poll.

    Imagine how many times you would have to reset an incoming character with low-ish damage characters like Parasoul, Robo, or Fukua if the combo stage was automatically set to 5 at max undizzy lmao. Minimum scaling at 240+, the unchained A-Train, and Beo grabs, and less damage OR length on...
  2. BigEffinDud

    Console Lobby Patch Bugs + Issues Megathread

    Playing in lobbies after your next match gets chosen it goes to the loading screen if you and your opponent don't connect sometimes it will send you back to a lobby, with no one's names showing and you can't back out or anything. The only way out is to quit game. PS4
  3. BigEffinDud

    Console Lobby Patch Bugs + Issues Megathread

    On QM your opponents name doesn't show up at any point during the match(es) so you have no idea who you're playing.
  4. BigEffinDud

    Console Lobby Patch Bugs + Issues Megathread

    If I blue screen one more time.... I'll lose it. Or if someone else joins/leaves the lobby and my game stutters... I'll pull my hair out.
  5. BigEffinDud

    Skullgirls Beta Aug 5th Patch Discussion

    I guess it all depends on your TV's color settings.
  6. BigEffinDud

    Skullgirls Beta Aug 5th Patch Discussion

    Is yellow vial supposed to linger after Valentine dies? I don't care one way or the other, but I got hit with yellow vial, killed Val and was still poisoned. I didn't kill her with a super SO obviously the yellow vial stays if she's hit with anything other than a super, but I'm not sure if it's...
  7. BigEffinDud

    General Gameplay Discussion

    Can someone tell me why I got hit here? Other than the fact that I was blocking low. Like why was I turned around? As you can see I got hit in an area outside of Eliza's j.LK hitbox, if Parasoul was facing the corner it would have whiffed, but instead she got turned around and I got hit. Just...
  8. BigEffinDud

    Skullgirls Beta Aug 5th Patch Discussion

    I asked for this a few weeks ago, he said it's too dangerous to implement now... something about coding and other things I'm not in school for.
  9. BigEffinDud

    Skullgirls Beta Aug 5th Patch Discussion

    I know this probably never happens, but I was playing some casual 1v1 matches with Shaky and I killed his character in round 1 with Double Lv.5, then after the round ended and his character got up........ I was still in Lv.5!! Can we make it so that Lv.5 ends at Round conclusion? Lol because I...
  10. BigEffinDud

    Skullgirls Beta Aug 5th Patch Discussion

    I think he means he wants it so that characters stick and cannot fall out of Gregor. Like when Mike explained that Fukua Lv.3 hitting you from across the planet was a copy Paste error from Gregor and "characters are not supposed to fall out of that" I don't think it's intentional for characters...
  11. BigEffinDud

    Skullgirls Beta Aug 5th Patch Discussion

    @Mike_Z This is what PME is talking about: We both weren't sure if you knew exactly what he meant when he explained this to you the first time, so here it is. Lv.1 and Lv.3 cannon pulls Lenny, while Lv.5 pushes him. Obviously at full screen it means nothing, but imagine finally getting a hit on...
  12. BigEffinDud

    Skullgirls Beta Aug 5th Patch Discussion

    Can we get an option to choose which direction on the stick calls which assist? Currently right stick up = assist 1 and right stick down = assist 2. What I'm asking for is the ability and option to just change it to right stick up = assist 2 And right stick down = assist 1. Or maybe just...
  13. BigEffinDud

    Skullgirls Beta Aug 5th Patch Discussion

    The point of my post was just to make sure it was known, just to clarify, I didn't want it to be ignored or I buried because as you said the patch is very near completion. As long as it's addressed I'm cool with it. If it's intended then I'll live double is a fine character without lv.5. Thank...
  14. BigEffinDud

    Skullgirls Beta Aug 5th Patch Discussion

    I said wake up Lv.3 L beam -> magnet. This is a punish on hit not block Edit: like I'm not arguing with anyone, I'm just trying to understand why I'm spending 5 bars and still getting punished full screen on HIT. I understand if they block it you deserved to be punished for a bad...
  15. BigEffinDud

    Skullgirls Beta Aug 5th Patch Discussion

    The point is how much time you have to punish her... not the practicality of that specific punish. You can full screen Gregor
  16. BigEffinDud

    Skullgirls Beta Aug 5th Patch Discussion

    No one seems to care though lol. Robo can also wake up Lv.3 L beam ->magnet and do the same thing
  17. BigEffinDud

    Skullgirls Beta Aug 5th Patch Discussion

    So, are we gonna talk about double being highly punishable at full screen on block of her lv5 by the majority of the cast without PBGC or no? If no one else cares neither do I. Obviously if I mess up the pattern it's my fault and sure I'll accept the punish, but I'm just curious if anyone cares...
  18. BigEffinDud

    Skullgirls Beta Aug 5th Patch Discussion

    So, this nerf isn't really that bad, mine conversions are a big deal if it trades, it's a guaranteed trade in her favor and at the end of the combo she can always just get her heads back... at least 2. And no, let's not buff her defense anymore, the subsequent offensive nerfs would would be more...
  19. BigEffinDud

    General Gameplay Discussion

    Please tell me this isn't a thing on purpose???