• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. JDude330

    Skullgirls Mobile system suggestions

    While we're on the topic of some sort of multiplayer mechanic, could we get something similar to Blazblue RR's versus? If you don't know, Blazblue RR keeps your characters unlocked abilities and skills, but keeps every character at balanced stats to lead to fair and strategic fights. This mode...
  2. JDude330

    Skullgirls Mobile General Discussion

    I couldn't help but notice a lack of a certain airport of doom in this version of the game. Did that Blockbuster get removed? :(
  3. JDude330

    as a newer player, where should I invest resources?

    Probably near late game , if ever. Gold moves have higher damage, but with most specials it's not a super important thing to have for fights. Also, keep in mind that you can get gold moves from the expert daily events.
  4. JDude330

    Skullgirls Mobile Bug Reports

    Not really a bug, but rather an optimization issue. There is notable and massive slowdown on my BLU R1 HD (medium-class Android phone) when using Valentine's Dead On Arrival. I have some filters on-screen, hence the dark video (sorry :/), but I can confirm it acts the same without them. Edit...
  5. JDude330

    as a newer player, where should I invest resources?

    With moves, level them up to level 3, unless it's a gold move you absolutely love. Even then, early game you should be focusing on improving your Characters overall, while still unlocking the bonuses on your moves.
  6. JDude330

    Skullgirls Mobile Bug Reports

    So, I have just experienced one of the strangest bugs. Moving my Sheltered Parasoul to the selection area crashes the game. I can equip her by switching her with another character, but moving her tile refuses to work. EDIT: i first observed this bug with Parasoul, but it seems to affect the...
  7. JDude330

    Skullgirls Mobile Bug Reports

    I understand this, however keep in mind that the prices in stat points and gold don't increase when you evolve. Personally, i think the only issue is a clarity oversight that doesn't signify rarity. Maybe HiddenVar should just add an extra skull instead of making the card silver.
  8. JDude330

    Skullgirls Mobile Bug Reports

    I was actually just thinking about this, and I'm 90% sure that's intentional. You see, if you maxed out your game and every one of your characters was gold, the "Bronze only" and "Silver Only" missions would be impossible otherwise.
  9. JDude330

    Skullgirls Mobile - Soft Launch LIVE (iOS/Android)

    So, is there any method available to get the soft launch on Android devices? no apk files have been released, and no method of obtaining an APK file seems to work.
  10. JDude330

    Skullgirls Mobile General Discussion

    The Android Soft launch has started.
  11. JDude330

    Let's Talk About Performance

    Doing some research, the Vita version runs at a good fps rate, but sacrifices the visual flare that makes SG what it is. Here's some examples: -Match loading times can be ~30+ seconds for most matches, more depending on the picked characters. -Backgrounds are now blurry, still images. -Visual...
  12. JDude330

    Skullgirls Mobile General Discussion

    I agree with this, they haven't posted once on Twitter since the Skullgirls account mentioned to follow sgmobile. However, the game HAS softlaunched (moisterrific has it, and says that it's about 80% done), and should be done in ~1-2 months.
  13. JDude330

    Skullgirls Mobile General Discussion

    If the game had soft launched on Android, you can get the game via a similar process to iOS, or you could just download the apk if you can find a reliable, legal source which is next to impossible as well, not recommended due to most apk sites being incredibly shady and full of viruses (which...
  14. JDude330

    Skullgirls Mobile General Discussion

    I would argue that to incorporate these things as of right now wouldn't just be too late, but would require changing the game COMPLETELY (potentially even starting from scratch!). The game heavily relies on characters unlocking specials, whereas a game like BlazBlue RR relies on a character...
  15. JDude330

    SG Mobile - Strategy Discussion

    Is it possible to counter the command grab with a projectile of some sort? Specials like George's Day Out seem like they'd be useful to counter with.
  16. JDude330

    Skullgirls Mobile General Discussion

    Yeah, I'm fully aware I have no patience whatsoever when it comes to game releases. Recently, a friend of mine got me into SG, but i haven't been able to play a lot of it since I've been away a ton recently. The fact that I may be able to play SG on the go has gotten me way too exited in the...
  17. JDude330

    Skullgirls Mobile General Discussion

    Hey guys! Brand new here, but I wanted to know if anyone knows anything about when the game will launch on Android. Been impatiently awaiting the game's release ever since i found out it existed on Thursday.