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  1. Liam

    The Unofficial Official Beta Discussion Thread

    I also think Parasoul is fine so I often just leave her alone. The things I wrote down for Parasoul to try awhile ago are: - M Egret goes slightly further and leaves faster. - H Egret becomes uninterruptible a few frames sooner. - 6LP expanded hitbox upwards a bit to catch up forward better. -...
  2. Liam

    The Unofficial Official Beta Discussion Thread

    I tried Nail Storage. I think it's very FUN, but I don't think a giant wall of projectiles that's impossible to avoid that she can combo off of is very fair, and it's easy enough to charge it while running away and calling assists, etc. I will probably not be putting it out in a update, it's a...
  3. Liam

    The Unofficial Official Beta Discussion Thread

    For how large Beat Extend is I've been thinking about not having it happy birthday at all if possible. I believe there were some changes to that a long time ago but it doesn't feel like it meaningfully moved the needle. If the assist went flying (like old Big Band airlines for those from that...
  4. Liam

    The Unofficial Official Beta Discussion Thread

    Will see about this, no promises. Extended to 30s for the next update. I don't think we'll have time to do this right now since this would probably require a bit of input refactoring and exploration to get working correctly. I don't think anything would resolve that unless bullets tried to...
  5. Liam

    The Unofficial Official Beta Discussion Thread

    Just triple checking in case something wonky is happening, but preblock does not change per move, it's just a flat 275 units. So any range that Umbrella could threaten you with preblock to stop an upback is the same range that another character with a long cLK could threaten you as well. I...
  6. Liam

    Steam - Windows Marie Carpal Pummel Dhc assist call bug

    It's intentional!
  7. Liam

    The Unofficial Official Beta Discussion Thread

    3.7.2 is live: https://store.steampowered.com/news/app/245170/view/4195741362069522863
  8. Liam

    The Unofficial Official Beta Discussion Thread

    I'm preparing another patch with another round of Umbrella changes that I just finished a little while ago. @JuuseBox I think we're mostly on the same page, I didn't end up doing a starving escape yet, but various other changes like tweaking how fast Ravenous drains, reducing the timer even...
  9. Liam

    The Unofficial Official Beta Discussion Thread

    I think I'll let her do something analogous to old L Bubble in Starving to regain some Hunger Meter and we'll test that out - she's really going to want a way to recover vs Peacock / Robo at fullscreen. Correct it's a very odd input, although Umbrella is full of an odd mishmash of inputs...
  10. Liam

    PS4 Shades of blue on our PSN avatars on lobbies

    Very odd! I'll see if we can take a look at this soon. Thanks for the report.
  11. Liam

    The Unofficial Official Beta Discussion Thread

    Note, the 3.7.1 patch was prepared on Friday and was shipped without reading anything else in the thread since my last post about that Twitch stream. I am just catching up on everything now. I might be misunderstanding you, but if the Headrone is moving around, the eyes have flashes, etc, it...
  12. Liam

    The Unofficial Official Beta Discussion Thread

    3.7.1 is live! https://store.steampowered.com/news/app/245170/view/7817760904371395868 Another issue I found (beyond the known issues mentioned in the update notes) is that the extra recovery after placing Lenny isn't working correctly. However, I don't mind that, since the start up is now...
  13. Liam

    The Unofficial Official Beta Discussion Thread

    Umbrella rework changes were shown today on Stream for those who are interested. This patch is good to go, probably releasing on Monday: 4h 56m 11s is the timestamp, which should work here:
  14. Liam

    The Unofficial Official Beta Discussion Thread

    In my quick testing, it's an extra four frames before it's fully off screen and vanishes. After vanishing, the 30F cooldown works as expected. If you have other data though it's easiest to field that over in #2e-bugs in the Discord if you don't mind!
  15. Liam

    The Unofficial Official Beta Discussion Thread

    You do 7MP 4HP x SNS, same input tricks as Parasoul. You have enough time to build charge from 5MP 4HP alone though. It's that or 6MP, which means you can't do the overhead after charging back for a bit which is nonviable imo. EDIT: I'll mess around with DF+MP, that's probably the least...
  16. Liam

    The Unofficial Official Beta Discussion Thread

    I can't do anything about that I think, since cLP just has more range than cLK and the hitbox on cLK can't extend that far past its art. The pushback is already very low on cLP. There's an intentional 30F cooldown after making contact with a Luger before it can be fired again from when the move...
  17. Liam

    The Unofficial Official Beta Discussion Thread

    I fixed this, and the fix is scary! Will be going out in the next update so people can tell me if it's fixed for real. Even scarier: I fixed the bug where pushblock inputs are eaten if you pushblock in between two hits before leaving hitstop of the first hit, which happens all the time with...
  18. Liam

    The Unofficial Official Beta Discussion Thread

    Actually, few things about Umbrella: - I'm going to try some pretty big rework style changes, I expect her gameplan to be different. - I'd like to see more ebb and flow between all of the available states, rather than camping the razors edge of Ravenous the whole match. - Will probably see...
  19. Liam

    The Unofficial Official Beta Discussion Thread

    I sense a lot of hesitancy to buff Fukua or make her anything other than what she is now, but I don't think she's particularly amazing at the moment. Characters that get up in your face, hit you with a strong pre-hit mix up, then two touch you are more scary than Fukua to me at least, even...