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  1. TheIdiomatic

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Psychonauts blowing past Indivisible's current funding in 4 days feels so strange. Not that I have anything against Double Fine. For all the complaints they received, I don't regret backing Broken Age and rather enjoyed the first act, though I lost interest by the time act 2 came out. This was...
  2. TheIdiomatic

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I'm picturing the greeting from Demolition Man.
  3. TheIdiomatic

    Indivisible media coverage index

    http://www.thegaygamer.com/2015/11/two-more-reasons-to-back-indivisible-on-indiegogo-mac-pc-ps4-xbox-one.html
  4. TheIdiomatic

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    It's Thanksgiving.
  5. TheIdiomatic

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I believe Chasm had a prototype, but I can't recall if it was to aid in crowdfunding or encourage pre-orders.
  6. TheIdiomatic

    Skullgirls PC Beta Updates Discussion

    Tried out the 25%. My Peacock stuff is either extremely tight or just doesn't work. Working on some newer combos, but the lack of a consistent re-stand hurts. It wouldn't be too bad, if her launcher popped enemies up a bit higher. Didn't really get to try 10%.
  7. TheIdiomatic

    Eliza Beta Combo Thread

    Not as damaging as what some other people have been doing, but the otg can be saved until the end, which may have its uses.
  8. TheIdiomatic

    Eliza Beta Combo Thread

    There's something.
  9. TheIdiomatic

    Peacock Combo Thread

    Concerning the above post, are there any better Big Band specific combos? After uploading it I tried it on him and everything before the first Lenny was remarkably consistent. You can get roughly 7k meterless and 9k for 1 bar. Edit: That damage might be a little optimistic, but should be close...
  10. TheIdiomatic

    The Hype, Impractical, and Impossible Combos Thread

    Posted this in the Peacock thread, but it belongs here. Edit: Wow, this is surprisingly easy to do on Big Band...
  11. TheIdiomatic

    Peacock Combo Thread

    Not sure how get that last bit of damage in, but I want it. The 14K max damage was from a jump-in. Edit: Figured it out.
  12. TheIdiomatic

    The Hype, Impractical, and Impossible Combos Thread

    A bunch of tight links and damage that could be gotten for way less meter. Hype? That's a matter of opinion.
  13. TheIdiomatic

    Peacock Neutral Game Thread: Tips and Strategies

    Parasoul can pretty much do what she wants, at the start of the match. The only things I've had recent success with are assist+c.mp whiff cancelled into mp bang or assist+teleport. Even then it's a crap shoot.
  14. TheIdiomatic

    Team Popularity Database

    Peacock - HP Squigly - Drag 'n Bite
  15. TheIdiomatic

    Peacock Combo Thread

    Who dares summon me? Oh. I use Lenny as interference. If I feel like someone is getting around what I throw out too easily, I'll drop Lenny. It usually slows them down enough to let me think and reset my defense. Sometimes it does nothing. Such is life. It's a fun super to just throw out...
  16. TheIdiomatic

    USA New England thread - Not UK

    Depending on the timing, I'd play in Boston.
  17. TheIdiomatic

    Peacock Gameplay General

    Ignore the fairly basic Squigly, though. Drag 'n Bite is decent against Fortune's head, since it'll push it back a bit, or at least serve as a meat shield. Fortune can still be a pain.
  18. TheIdiomatic

    Possible new IPS

    Getting 7.7k with Peacock and 7k with Squigly. They're basically my regular bnbs, with a chain or 2 chopped off. 10 and 12 seconds, respectively. Haven't messed around with counter hit stuff. Edit: Video The landing s.HP relies on proper timing of the air series, so that Peacock lands close...