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  1. rznant

    The Unofficial Official Beta Discussion Thread

    ...Getting her hurtboxes fixed helps people hit her more consistently? The problem with her hurtboxes is her falling out of certain combos, not some kind of thing that might up her pickrate and change her performance. What about the current meta has actually shifted against Bella? You haven't...
  2. rznant

    The Unofficial Official Beta Discussion Thread

    Huh? I'm no Bella player, but I don't think she has any issues beyond... having weaknesses in certain matchups that prevent her from getting in immediately? I don't think she needs jHP overhead back, though: she doesn't need it. She already has IOH j2MP as a "gotcha!" tool, and jHP is now super...
  3. rznant

    The Unofficial Official Beta Discussion Thread

    I'm going to be honest: I don't see how this would address any issues Beo players have with the current iteration of his kit. It's currently a 44 frame move, placing Beo into a vulnerable animation, and turning the chair into a projectile that's active until it hits something or someone...
  4. rznant

    The Unofficial Official Beta Discussion Thread

    Is... is this what people think of Robo these days? I know I shouldn't be surprised but I'm genuinely a little miffed that people play Robo for Beam assist function than a point character who's pretty decent at securing life leads and being annoying from a distance. It does make sense, though...
  5. rznant

    The Unofficial Official Beta Discussion Thread

    Robo player here -- I agree with Lex. I think this is a good change for Robo. A lockdown projectile assist that's a near-instant beam that takes up the middle third of the screen should have some kind of counterplay outside of just "holding that." This move is pretty damn oppressive, since on...
  6. rznant

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    Starting off the thread by saying hey, she's finally here! I can't wait to hit people with this: 7 frames of startup, by the way! I hope this sticks. It's too early to say anything about her outside of "wow, I can't wait for the rest of her kit to come in!" so I'm left to wonder: is...
  7. rznant

    happy birthday!

    happy birthday!
  8. rznant

    The Unofficial Official Beta Discussion Thread

    Unless I'm missing something here doesn't IAD jMP starter scale your route to hell? It's not like getting hit with 3 crossup jMPs in a row is going to kill you, right? Abare out of it or something and send Robo fullscreen before she explodes. I don't understand why that was changed because... I...
  9. rznant

    The Unofficial Official Beta Discussion Thread

    Hey, Robo players -- remember that random beam width buff we got that one week? The one that let you hit TK M Beam on crouchers? Do you want it back? Yes? Me too, but -- -- In order to fulfill the bingo card square of "Robo players try their luck" I propose we get a literal middle ground of...
  10. rznant

    ligma balls

    ligma balls
  11. rznant

    The Unofficial Official Beta Discussion Thread

    I don't actually have any qualms with Robo's current iteration -- 5HK becoming slightly safer (but still unsafe!) on block and the addition of Homing Directory was REALLY nice! She got the dust jump she deserved and M Danger is a part of (some) optimal routing now. Her install is something I...
  12. rznant

    OFFICIAL: Annie Release Update Notes

    robo dust jump let's goooooooooo annie's finally here and i couldn't be happier lol