• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. Sajurf

    The Unofficial Official Beta Discussion Thread

    It's currently 4 and it used to be 7 at least from my testing in the skullgirls endless beta. Unless I'm missing some secret tech that allowed for an extra hit it seems to be 7 airgrabs (Which is what the older footage shows people timing catheads with so im assuming thats the throw you are...
  2. Sajurf

    The Unofficial Official Beta Discussion Thread

    You could completely revert catheads next and I guarantee you it would make very little difference in her representation. It was partially reverted fairly recently and it didn't make any difference for double's meta relevance Double isn't being used often because we have been in an Annie...
  3. Sajurf

    The Unofficial Official Beta Discussion Thread

    I have a few thoughts so I'm going to separate them with lines in a singular post as not to crowd up the forum --- I agree that the word carried seems disrespectful and doesn't make much sense in this context. Carried could describe such a wide swath of players that its meaning in common...
  4. Sajurf

    The Unofficial Official Beta Discussion Thread

    This argument is poor especially when its by itself. I don't see Zappa that often in +R and Potemkin is among the most popular characters in XRD. I see more Wolf and BB hood players than Zabel in VSAV despite Zabel despite him having no weaknesses except high execution. People pick characters...
  5. Sajurf

    Bring back Dark Souls online

    Bring back Dark Souls online
  6. Sajurf

    The Unofficial Official Beta Discussion Thread

    I think all of what you brought up in your response is very fair, however I would still like to clarify my positions and reasons for including what I did a little bit more. I would like to start out by saying that this approach is makes a lot of sense. However in my eyes a lot of what makes...
  7. Sajurf

    The Unofficial Official Beta Discussion Thread

    Id like to add a few more moments to the list: -Annie's pre-hit mix is better than Double IMO. Firstly as nope describes she has a longer throw range but she also gains access to an install which makes her pressure much better and she gets access both a command overhead and a standing low. The...
  8. Sajurf

    The Unofficial Official Beta Discussion Thread

    This is something I didn't consider as Sage listed 2 problems with Double that result in her losing a complete tool kit: A special that didn't net as much reward and a super that was once good that has now become a joke. The special is clearly Luger but the super I assumed to be catheads as it...
  9. Sajurf

    The Unofficial Official Beta Discussion Thread

    I'm guessing the special and super you are referring to are luger and catheads respectively - I want L luger back as well but saying this change made her kit not work is an exaggeration, the pre Annie Double and the post Annie double are almost the same. While not being able to convert as far...
  10. Sajurf

    The Unofficial Official Beta Discussion Thread

    Starpower is most definitely a win button and currently the least fun thing to fight in the game IMO. This is because: Playing footsies with installed Annie is ridiculously weighted in Annie's favor as the stars she shoots out can cover a huge portion of the screen, this makes playing footsies...
  11. Sajurf

    The Unofficial Official Beta Discussion Thread

    I really like this idea but one thing I think would be interesting would be to allow her taunt to heal her shadow health (By a good amount not the minuscule amount we have now) I think it having to make choice when low on health to either heal yourself or set up shadows on incoming would be...
  12. Sajurf

    Frog thread revival

  13. Sajurf

    Frog thread revival

  14. Sajurf

    The Unofficial Official Beta Discussion Thread

    Its a problem because Beo is an incredible specialized character, he has a ton of weaknesses and 2 very big strengths being his damage output and his Okizeme game. If you want to make a beo team you have to work around several of his weaknesses, you want a neutral assist to cover for Beowulf's...
  15. Sajurf

    The Unofficial Official Beta Discussion Thread

    This might be a hot take seeing but I don't want my characters to become as good as someone like Annie. In fact I think most people are unhappy with the power level that the current top tiers why there are so many calls to nerf them. These characters are outliers to the general power of the cast...
  16. Sajurf

    The Unofficial Official Beta Discussion Thread

    I’d really love to try this for a while and see how it effects the game as a whole, even if it was set as a launch option like -ireallyfearchange instead of a proper character beta.
  17. Sajurf

    The Unofficial Official Beta Discussion Thread

    I would like to start out by saying this is a great idea, I would love to have a QoL patch focused on fixing some jank things in the game like Val's bypass, PW in general, etc I would be willing to wager that most people who want Annie and Fortune nerfed would also like to see peacock tweaked...
  18. Sajurf

    The Unofficial Official Beta Discussion Thread

    This change wouldn't fix any of his issues. The best way to improve his standing in the meta would probably just be nerfing Fortune. In the post Annie world two touches have become much more accessible and are no longer tied to using specific setups such as Beo + A train or running PW. Fortune...
  19. Sajurf

    Frog thread revival

    Frog
  20. Sajurf

    Frog thread revival

    No one is using this channel so I'm reviving the frog thread post frogs discuss frogs frog frogs