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  1. severine

    CMV Severin Ties

    uh,
  2. severine

    Introduce Yourself!

    good riddance lmao
  3. severine

    Skullgirls Beta Aug 5th Patch Discussion

    instant overheads that hit standing chars only are fine, weird instant overheads that hit crouchers that aren't big band, why.
  4. severine

    Skullgirls Beta Aug 5th Patch Discussion

    hi im voicing my support for not changing the game this significantly this late into its lifecycle. ya im a noted long combo liker but the large change aspect speaks more to me rn.
  5. severine

    Skullgirls Beta Aug 5th Patch Discussion

    parasoul is fine. im really happy with her changes rn.
  6. severine

    Skullgirls Beta Aug 5th Patch Discussion

    the thing im most curious about is why this change is necessary when absolute guard lets you do a similar thing if you can block the first hit. switching in 2f i absolutely understand since that's extremely difficult to execute even with absolute guard, but is there a reason to extend it beyond...
  7. severine

    Skullgirls Beta Aug 5th Patch Discussion

    im gonna be that hecker whom honestly really appreciates that BB has a 5f autorepeat on everything.
  8. severine

    Skullgirls Beta Aug 5th Patch Discussion

    parasoul 5HP is ridiculous. i love it but i am not necessarily sure she needs it?
  9. severine

    Skullgirls Beta Aug 5th Patch Discussion

    hey my DPs are slick my 62387s however are not. (see my 376231's in SC2 tho)
  10. severine

    Skullgirls Beta Aug 5th Patch Discussion

    this os but with eliza. every character with a DP can do this more or less, with assist as well.
  11. severine

    Skullgirls Beta Aug 5th Patch Discussion

    it's also about being able to use preblock OS like other chars can, which i value far more than servant+assist in neutral or from resets. clean 62387 is a very difficult input to get without accidentally getting a quarter circle in there. regular DP+assist is easy enough with current input priority.
  12. severine

    Skullgirls Beta Aug 5th Patch Discussion

    can eliza get p>k priority. i realize that doing a clean DP will never give you a summon but it would also be a nice QoL thing.
  13. severine

    Skullgirls Beta Aug 5th Patch Discussion

    dash shot tho ;_;
  14. severine

    Skullgirls Beta Aug 5th Patch Discussion

    hi sorry im quoting myself. yes i know the second one is out of context but it's in regards to training mode stuff sorry sorry.
  15. severine

    Skullgirls Beta Aug 5th Patch Discussion

    hey what if bella lvl3 took meter before the flash. also on this topic. would it be really difficult to implement xrd-like 'switch block on 1st/2nd hit' as an option.
  16. severine

    Skullgirls Beta Aug 5th Patch Discussion

    im not sure how 1k damage at the end of most combos for 1 meter is lackluster, or a way to make pillar+assist as a reversal very difficult to punish. H-egret > reverse bikes in neutral would be too strong of a callout to any zoning, without a lot of the risks that h-egret > sniper carries...
  17. severine

    Skullgirls Beta Aug 5th Patch Discussion

    parasoul with reverse bikes would be really fucked up. no thank u
  18. severine

    Skullgirls Beta Aug 5th Patch Discussion

    ya what would liam and i know about playing parasoul. buffer feels really cozy and good. i think jLP doing small detonations in combos feels kinda off, however. in testing it broke basically every midcombo thing i used to do with it, rather than making it tighter like i thought
  19. severine

    Skullgirls Beta Aug 5th Patch Discussion

    well ok, no buffer. that is okay. the character feels like she's in a pretty okay spot regardless other than M soldier feeling slightly underwhelming as a tool.