• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Search results

  1. MachiTheFool

    The Unofficial Official Beta Discussion Thread

    Placing this here since I think it's worth note, I've been compiling a document of suggested changes , buffs and reworks for Umbrella, and I have assembled many of them into a document so that everyone's ideas can be in one place. I figure this might be helpful feedback for the devs, if they do...
  2. MachiTheFool

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    Okay, posting this in here at Liam's request! I had an idea for some modifications to Dahlia's M and H reloads, specifically the number and distribution of her special (non-red) rounds. I am proposing that both reloads be modified to give Dahlia three normal red rounds and three randomized...
  3. MachiTheFool

    The Unofficial Official Beta Discussion Thread

    I mentioned this earlier and posted in the Discord, but here's an Idea I've had for a while to rework Dahlia's M and H Reloads: The dots are red rounds while S1 and S2 are each a different type of special round. Important note: when it says S1 on multiple bullets, both of those bullets are...
  4. MachiTheFool

    The Unofficial Official Beta Discussion Thread

    I kind of want Dahlia to have easier access to Special Rounds in neutral outside of Last Call. I think letting Another Round (MP) front-load with 2 Special Rounds followed by 4 Red Rounds would allow for a more varied Dahlia neutral, and allow for some more exciting moments by letting her...
  5. MachiTheFool

    The Unofficial Official Beta Discussion Thread

    One big thing about Umbrella that several people have mentioned disliking is the slightly excessive Ravenous funneling that she is built around. Umbrella's Hunger mechanic is a very interesting tool with a lot of potential depth, but currently the only thing she'd built to do is "stay in...
  6. MachiTheFool

    The Unofficial Official Beta Discussion Thread

    That’s a fair take, and I don’t disagree that the basis of Umbrella’s design should be centered around attaining and maintaining Ravenous. In fact, in my original post in the Umbrella post release discussion, I brought up how Hungern eating projectiles could be balanced by not allowing Hungern...
  7. MachiTheFool

    The Unofficial Official Beta Discussion Thread

    It feels like the devs were really non-committal with Umbrella’s defensive tools because they were afraid of making her overpowered, but that ended up giving her a lot of moves that really only do half of what they feel like they should. I have a few ideas for Umbrella that I’ve mentioned in...
  8. MachiTheFool

    Umbrella's cool and awesome post release suggestions thread

    Heya! Lets cut to the chase: You like Umbrella, but you have some ideas that you believe will make her better in the long run. This thread is for you to pitch any ideas you have for gameplay or balance tweaks for the future! Starting off with an idea from the Skullgirls discord, I'm proposing...
  9. MachiTheFool

    Umbrella Alpha Gameplay Discussion Thread

    Another post, but I wanted to weigh in on Umbrella's special move inputs with my own ideas. This is how I'd do Umbrella's Specials: -> Tongue Twister: [4]6 LPLK -> Salt Grinder: 214 LP -> Slurp N' Slide: 236 P (maybe add different versions on different strengths? something with Armor vs...
  10. MachiTheFool

    Umbrella Alpha Gameplay Discussion Thread

    Hey! First time posting here but I wanted to say my piece. I'll try and keep it brief. So, I feel like Umbrella should get more reward for carrying a combo in Ravenous. Right now, her primary state for carrying a combo is Overstuffed, due to its high damage output. Overstuffed being a high...