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  1. Iso

    The Unofficial Official Beta Discussion Thread

    In the case of Peacock, I have found that the increased length of Dive helps me avoid chipouts and find more opportune places to approach because I can start forward movement as soon as she calls plane. In the corner at midrange it's even more impactful than this as it means she can't zone from...
  2. Iso

    The Unofficial Official Beta Discussion Thread

    Not an Umby player but I think the jMK reverse beat should stay(unless something truly busted is found). Parasoul is using jMK reverse beat most of the time to get sticky, somewhat safe air strings against aerial opponents, or to do certain mixups. This use is limited by the fact that she starts...
  3. Iso

    The Unofficial Official Beta Discussion Thread

    I will only be competing at CB if I win the Final Blockbuster in SGCS, and even then I would be OK running games on retail if it meant players heavily affected by the balance patch don't have to relearn their characters in a month. There are a lot of fantastic Peas and Fortunes and Umbys that...
  4. Iso

    The Unofficial Official Beta Discussion Thread

    I think losing the IOH from jLP on Beo/Bella/Eliza/Dahlia is worth considering, but the mixup you're describing gets mashed on for days and can be fuzzy blocked, including all the variations off of M Danger->TK L Beam midscreen and Mine->TK H Beam in the corner. It's a strong mixup but it's rare...
  5. Iso

    The Unofficial Official Beta Discussion Thread

    Considering the move lasts for like 60 frames, having the mine disappear on hit without a hitbox is shoots a lot of the utility of the move. Currently if she's hit as mine starts up she either gets hit and the mine explodes where the opponent isn't(too early) or she's minus in the opponent's...
  6. Iso

    The Unofficial Official Beta Discussion Thread

    Putting my two cents in about Robo because people feel some ways about her at present: H Beam is undeniably a great tool, but for as powerful as it is, she can't have no weaknesses, and a perfect one is lack of damage, mixup and defensive options while solo. If you're gonna use her purely for...
  7. Iso

    The Unofficial Official Beta Discussion Thread

    Thanks again for the great write-up! I think I have a unique perspective on his position in today's meta. I've been playing the old Penpen team, Parasoul/Cilia Slide Double/Beowulf, for a while. Beo is the fake anchor; my gameplan is to kill the opposing point with Parasoul, tag to Beo, taunt...
  8. Iso

    The Unofficial Official Beta Discussion Thread

    I don't know if this is even relevant to most people, or even it's good for the game at large, but one change I'd like to suggest is how much health Lenny has and how fast his timer ticks down depending on the damage ratio of Pea's opposing team. I labbed an M Bang Lenny punish in 3v2 ratio...