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  1. Jason

    Cerebella Soft-Lock bug with Grab Bag

    If you do a snapback against Cerebella when she's lying on the ground after grab bag whiffs, she glitches out and the opponent can just sit there and wait for a time-over. Edit - Oops, nevermind turns out its fixed in the beta already.
  2. Jason

    Big Band No Sound-Stun particle effect during double-snap uncombo

    When you uncombo during a double-snap the once per combo Sound Stun limit is reset but the particle effect (with the Notes) only applies to the first sound-stun in the double snap combo. Sample Double-snap combo s.LK > s.MKx2 > s.HP (uncombo) j.MP > j.HP > Cymbal Clash (repeat) On the second...
  3. Jason

    Steam - Windows Weird Controller Issue

    I'm just going to preface this with the fact that after i deleted the controller config file and rebooted the game, all the issues were resolved but I figured I'd report it since the game was behaving really weird. So I recently bought a Silent Joystick and Silent Sanwa Buttons for my Madcatz...
  4. Jason

    Game Mechanics thread

    This thread is meant to be a discussion of all the little game mechanics that often go overlooked or aren't specifically spelled out in the tutorial and what not Mike Z often drops little nuggets of knowledge on how the game mechanics function, so I thought it would be nice put a bunch of this...
  5. Jason

    Skullgirls Match Videos

    I have a youtube. Looking at creating some Tutorial content for it in the future but for right now its just gameplay footage of me playing sets against people. http://www.youtube.com/channel/UC_2ljWHBSsyydNl6N_-8p6A
  6. Jason

    Mostly Complete Squigly Frame Data

    I found all of this data 'by hand' using OBS and Windows Media Player so its pretty likely that there are mistakes. If you find anything that looks inconstant, let me know. https://docs.google.com/spreadsheet/ccc?key=0AhBaetnhSOVbdE1mc2k1T09UZ050SU4yeUh3Yy1yTGc#gid=0
  7. Jason

    Things SG got Right

    All this focus on new experimental SG builds has really put a negative edge (heh) on this forum lately, so I thought I'd make a list of some of the things that I think SG got right. 1. Low Execution Requirements - Wide cancel windows and generous input buffers mean that you can spend less time...
  8. Jason

    Lower Damage Ratio for 1v1?

    I realize that 1v1 is not the most popular format to play the game in but hear me out. Obviously with a team-based game, extremely high damage, on the order of 50-70% of a single character's health in one combo, is expected otherwise matches would take too long. However, this level of damage...
  9. Jason

    Are resets too dominant now?

    Every time I finish a combo and get a knockdown I feel like I missed the chance for a reset. Pretty much all of the really good players I've fought against never finish their combos unless they're going for the kill. This seems weird.
  10. Jason

    I made a Skullgirls Guide for first-time fighting game players

    http://steamcommunity.com/sharedfiles/filedetails/?id=172072817 Feedback is welcome. Don't forget to thumbs up if you like it.