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  1. zeknife

    The Annie Patch: Changes and Beta Discussion

    Parasoul suggestion. Instant air toss is currently subject to two separate and redundant nerfs. The first is that instant air tosses are made smaller and weaker for a short time. The second is that j.lp will always cause a small explosion when triggering tears. I propose that one of these is...
  2. zeknife

    General Bug Report Thread

    beta bug/inconsistency detonating a parasoul tear on top of an opponent's robo mine does not trigger the mine, even though other projectiles trigger the mine and the detonating tear would cancel other projectiles
  3. zeknife

    Squigly Tech Thread: Small/Big Tips & Strategy YOU Notice? (NEW THREAD)

    DP is not usually considered a mixup tool I think
  4. zeknife

    Skullgirls Beta Aug 5th Patch Discussion

    Bug: Placing a napalm tear on top of a friendly robo fortune mine detonates the mine early. Happens in retail as well so I guess it isn't really beta updates discussion... Bug?: Beowulf throw assist only accumulates up to 1 hype. I could see this being a design choice I guess
  5. zeknife

    Slight BnB Optimisation

    Disregarding whether you should be doing j.mk loops or not, you can get all 4 hits everywhere on all characters (Though double is finnicky)
  6. zeknife

    Skullgirls Beta Aug 5th Patch Discussion

    I doubt this is the case. Regular hitstop and the super flash freezes often referred to as hitstop are not the same thing, and you can easily tell assists are affected equally by the former by just doing, for example, a happy birthday combo vs fukua + filia involving double j.hp That move has...
  7. zeknife

    Skullgirls Beta Aug 5th Patch Discussion

    Might be a bit late to make this observation, but does anyone else think it's strange that squigly HK divekick always uncombos vs assists? Against just an assist it skips the followup, but in a happy birthday situation where you hit both characters, the assist simply endures less hitstun and...
  8. zeknife

    Skullgirls Beta Aug 5th Patch Discussion

    I keep finding myself in chip out situations thinking "oh this move used to chip right?" and then big band dies
  9. zeknife

    [Jan 20, 2017] Destination: Fight! 3 (Skövde Kulturhus)

    I don't know how Skullheart works but maybe this was supposed to be posted as an event instead of just as a thread in Major Tournaments Also I am signed up Edit: Through some sequence of events my wish has come true
  10. zeknife

    Skullgirls Beta Aug 5th Patch Discussion

    Is the change of Parasoul j.lp always causing small tear detonations supposed to be in addition to the original one where tears placed immediately after jumping will be smaller? You still get small explosions for doing, for example, tk tear > j.hp
  11. zeknife

    [Nov 18, 2016] Revolution 2016 (London, England)

    I signed up today I think
  12. zeknife

    Skullgirls Beta Aug 5th Patch Discussion

    That does make a difference. Assume the opponent somehow turns the tables on you with a good reversal, proper defense, alpha counters or whatever. If your assist is still standing around after your setup is done, not only is the assist at risk but it limits your options as well (Notably, you...
  13. zeknife

    Skullgirls Beta Aug 5th Patch Discussion

    I don't know how considered this was, and it may be an entirely separate matter, but Fukua is tied with Filia for the fastest assist recovery animation in the game. She's already leaving the screen by the time you recover from retail MK clone assist hitstun (Or at greater range, blockstun), it's...
  14. zeknife

    Skullgirls Beta Aug 5th Patch Discussion

    So are universal instant double jump overheads staying or can I not worry about having to practice that
  15. zeknife

    Skullgirls Beta Aug 5th Patch Discussion

    Squigly's ability to call assists during stances currently seems to extend to her charged HP DP startup, so she has those 10f or something to call assists while invincible Seems like something that might not be intended
  16. zeknife

    Squigly Tech Thread: Small/Big Tips & Strategy YOU Notice? (NEW THREAD)

    In this video you are hitting the dummy out of its crouch transition animation If it was actually holding down-back, it would immediately go into crouching pre-block and not get hit You can do instant double jumps to hit anyone(?) with instant j.lp though if you're willing to practice that...
  17. zeknife

    Skullgirls Beta Aug 5th Patch Discussion

    I don't see any downsides to one of squigly's divekicks ignoring assists when cancelled into from air throw The light version might be the most pragmatic since they both have the same effect on otg anyway
  18. zeknife

    Skullgirls Beta Aug 5th Patch Discussion

    This does seem to have added at least one inconsistency In retail, if you hold one button and then qcf tap or hold any other button, you will get an immediate stance cancel In the new beta, if you hold a button and then do the qcf + press and hold other button during hitstop (not on whiff), you...
  19. zeknife

    [Nov 18, 2016] Revolution 2016 (London, England)

    It's looking like I can come to Revo, so if anyone conveniently has an empty bed I'm yours Other Swedish player Mandarinen is sounding interested as well, so if nothing else maybe we can get another room somewhere and be the ones with an empty bed instead