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  1. zeknife

    Robo Fortune forward dash xx backdash effect bug

    Also am I mistaken or is there no window to cancel c.hk into head control/danger to accomodate sloppy inputs
  2. zeknife

    Assist exit animation frame data discrepancies

    I was already pretty sure the post-attack assist taunts didn't have universally consistent frame data, but having investigated further it turns out they actually vary A Lot Here are my rough results, in order from fastest to slowest. The comparison was based on which assist becomes available...
  3. zeknife

    Big Band Big Band palette inconsistencies

    There seem to be a bunch of inconsistencies in the effect colours of several (most?) big band palettes Here are my observations The most urgent ones are probably 2, 5, and maybe 6 unless that's supposed to be pink But even the rest stand out with their ssj effect (or primary effects in the...
  4. zeknife

    Lenny makes DHC supers unreactable

    I think this is common knowledge so I will refrain from including a video or whatever This used to be even more dumb and worked with probably every common reversal super, but most common use cases are slightly less ridiculous due to the current beta experiment on reversal supers Lenny xx 360...
  5. zeknife

    The end of Elizas staff is invisible during Sekhmet summon startup

    The base of Elizas staff only appears after the startup animation finishes, even though the surrounding indentation and stuff all seem to indicate it should be there. It kinda pops into existence after the startup finishes.
  6. zeknife

    Beat extend is safe on block if it hits an assist

    Beat extend can still be shaked after hitting an assist, even if the point character blocks it. This makes it pretty safe which it probably shouldn't In the following video, the dummy is set to playback a recording and then block the first hit only. Most characters can crouch upon landing to...
  7. zeknife

    Pre-block inconsistencies

    Pre-block is kinda weird! Most moves, including all normals, will cause pre-block throughout their entire startup AND recovery, leading to some silly situations where you are locked in place even when you are at a massive frame advantage, or where whatever was going to hit you has already...
  8. zeknife

    Lock 'n' load & titan knuckle phasing through various projectiles

    These two moves don't have enough of a trailing hurtbox to make up for their instantaneous movements, allowing them to dodge things by passing straight through them Here are two demonstrations of this: I noticed this from real actual genuine matches, so it is definitely a thing that happens...
  9. zeknife

    Silent Shot whiffs against Gregor Samson

    This must have been a thing since the beginning of time but it's still bullshit so here we go Filias hurtbox during gregor is so miniscule and low in relation to her vertical position (Even in the air) that silent shot will always whiff against it (Even when that looks completely implausible)...
  10. zeknife

    Big Band tag-in after crossup teleports the opponent

    Not sure where to post big band bugs so here you go If you tag to big band immediately after crossing up the opponent, big band will teleport the opponent on entrance (and whiff his attack most of the time) Here is a video that demonstrates this...
  11. zeknife

    Inputs being misinterpreted when using Squigly's stance cancels

    If you input a quarter circle stance cancel with Squigly just a bit too early for the games liking, you will instead get the special move of the leftmost button you are using for the cancel, provided your attack is either blocked, or you hit but do not have a seria charge. Here is a video that...
  12. zeknife

    Certain keys cannot be selected in key config

    A number of keys can't be configured in the control settings, such as shift, ctrl, alt, tab, etc I'm sure a lot of keyboard players would appreciate the ability to bind inputs to these keys I personally made myself a simple autohotkey script just so I can use macro 2 with my shift key, and it's...