• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Search results

  1. Psyken

    Punishing Assists

    This may have been obvious already but I didn't know that in a true blockstring, your opponent can not call an assist.
  2. Psyken

    Punishing Assists

    Oh, with decent spacing, if they call an assist and I have some meter... You can bet your arse I'm throwing scalps. It takes away a little under half on a 3 member team. Not much I can do with baiting because I'll have to go to defensive. Most likely anyway. I can't super everything though...
  3. Psyken

    Punishing Assists

    I still don't understand. Sorry for my bad English but it seems like you're saying if I hit the assist, then I can jump cancel. If that is the case, is there an easy way of timing your launcher to hit an incoming invulnerable assist mid block string? Otherwise I'm just going to get hit.
  4. Psyken

    Punishing Assists

    If it doesn't hit the assist, can you still jump cancel on block? O.o
  5. Psyken

    Punishing Assists

    What is a good way to punish people who spam assist (usually invulnerable) fishing for a random hit? I'm trying to lab around some ideas you guys may have because I get frustrated easily when I get smacked by Filia trying to put on some offense. Example: Valentine runs up to Fortune and does...
  6. Psyken

    Defensive options?

    Thanks @Vadsamoht That helped w/ pbgc. :3 Is absolute guard still a thing? I never really had a problem with that. I don't have the time to learn all the chars. If I did, I would just be in TR all day lol. When facing meat shields, can you cancel an attack to go back to blocking? Multi-hitting...
  7. Psyken

    Defensive options?

    I want to play solo Valentine. Everyone tells me "No." In a game like this, I can't imagine why I can't. So keep in mind that while reading this "Invul assist" is not an option with me specifically and I know that. Now, moving on. I started playing Skullgirls a couple weeks ago and I'm pretty...
  8. Psyken

    Squigly as assist.

    It turns out Drag n' Bite is better in my opinion. It allows me to hit high/low since the move itself doesn't do that. The main reason though... It auto corrects.. Even mid animation.
  9. Psyken

    Squigly as assist.

    I'll have to check it again but I think you would need to push block SQU's 2HP twice. It has good range. That video didn't really do much for me except remind me of my mistakes in my first Skullgirls tournament. :/ lol Don't use that super in the corner unless you don't want the corner. Also...
  10. Psyken

    Squigly as assist.

    Hello all! I've been trying to come up with some "setups" for Val+Squ and I had a question. Since Val can corner carry VERY well, should I do 2HP for Squigly as an assist or do center stage? I say 2HP because it will lock someone in place on their wake up so long as you are not causing the...
  11. Psyken

    Getting back into Skullgirls!

    Getting back into Skullgirls!