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  1. WarpedEcho

    Quality of Life Changes Suggestion Thread

    voice acting from musica that says happy birthday when you kill both characters in a combo instead of the creepy laugh
  2. WarpedEcho

    Full Undizzy Sequences - Community Poll.

    As extreme as people are saying these changes are, I think I like all of them pretty much universally. Maybe 12f cooldown on undizzy should be shortened but not removed. Love the dhc scaling
  3. WarpedEcho

    Skullgirls Beta Aug 5th Patch Discussion

    I do not like 150 undizzy. It's way too low. If it was like 200 that would be more reasonable. But overall I would prefer it be left alone entirely
  4. WarpedEcho

    Skullgirls Beta Aug 5th Patch Discussion

    I know sage always talks about the blockstun on m beat extend being a lot. There was a change to assist blockstun on updo and pillar a while ago. Can extend get the same treatment?
  5. WarpedEcho

    Skullgirls Beta Aug 5th Patch Discussion

    I feel like parry window is pretty good right now. If a few frames were shaved off I guess it wouldn't be too bad. I know parrying multihits is easier than it was but I still think it can be a little difficult at times, especially when it parries the first hit really late into the parry window...
  6. WarpedEcho

    Skullgirls Beta Aug 5th Patch Discussion

    I don't see a reasoning for cr lp pw armor to be 4f instead of 3f. Accidentally getting 1f slower armor because I was down backing and got cr lp instead of st lp is : ( . If it's just because "one of them has to be the fastest" then I guess it's alright. Another thing I was wondering could be...
  7. WarpedEcho

    Painwheel MDE Combo Thread (Page 3 Onwards)

    Starter is pretty standard if you run brass and have time to set up the overhead note the meter gain for the beginning of the combo
  8. WarpedEcho

    Skullgirls Beta Aug 5th Patch Discussion

    Not a fan of bomb + h teleport.
  9. WarpedEcho

    New Painwheel Compendium Discussion Working Thread

    There is slight mixup involved though. If you fast fall early (from jmp) and the player is smart and knows not to burst then you are plus generally close to them for a mixup they're not attempting to reversal. If they think you're fastfalling into mixup they might try to reversal, at which point...
  10. WarpedEcho

    New Painwheel Compendium Discussion Working Thread

    Against certain cast members you get huge mixup though off the air burst since you can dash under after you unfly block it. If they burst late it's just a matter of learning the timing to fly as soon as they're out of burst range to convert or just fly cancel and keep going to get a great setup...
  11. WarpedEcho

    New Painwheel Compendium Discussion Working Thread

    Sometimes flying is important. Don't forget to be on the ground though.
  12. WarpedEcho

    Painwheel general discussion AKA GET OUT OF MY THREAD

    You just need to delay the thresher a little more, should work. also, if you find a way to end in death crawl, it will give you more damage
  13. WarpedEcho

    Skullgirls Beta Aug 5th Patch Discussion

    QOL questions. Is there any way for Big Band M and H symbol clash to apply something better to the hits before the soundstun hits? Sometimes the first hit connects, and then the last one doesn't and they go into a weird knockdown state to the ground from the air really fast. I'll try to get a...
  14. WarpedEcho

    Skullgirls Beta Aug 5th Patch Discussion

    I'm at work rn but, you might not be able to actually due to assist lockout from snap. But you should be able to if snap burst remains blue imo
  15. WarpedEcho

    Skullgirls Beta Aug 5th Patch Discussion

    benefit of trios
  16. WarpedEcho

    Skullgirls Beta Aug 5th Patch Discussion

    Which might end up being better than having the assist character killed if the point has low health or they have to spend more resources to kill than they did before. Certainly is an interesting situation. And the other question is can all characters set this type of stuff up. You guys are...
  17. WarpedEcho

    Skullgirls Beta Aug 5th Patch Discussion

    I would prefer new robo to be about zoning out the opponent. I like the idea of adding adding more rushdown centric things to det mode such as high djc, but I'm not married to it either. edit: A robot who sole purpose is to zone might start behaving differently when she's malfunctioning and...