• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. Age

    The Annie Patch: Changes and Beta Discussion

    Eliza rework thoughts so far New Super (++) The ability to convert previously awkward sekhmet hits is fantastic, the crumple is a nice touch. This would be worth it even without the ability to recall and continue a combo. M spiral(?) This still doesn't exist to me. The Meter gain seems no...
  2. Age

    The Annie Patch: Changes and Beta Discussion

    Might be a big ask, but adjusting quick match matchmaking so that you can avoid pairing with the person you declined against repeatedly?
  3. Age

    The Annie Patch: Changes and Beta Discussion

    If possible fix the no replay bug for double ko Balance suggestions: Make Lenny cause invincible knockdown (like sweep or soundstunless moves) this would maintain her neutral tools, satisfying chunks, but limit it to a reposition reward rather than a huge combo. It would also limit her Meter...
  4. Age

    Cerebella Combo Collection (Alliteration)

    here's a more practical 3v2 burst punish for Bella with slide assist. it's universal and works everywhere except when you start completely cornered, but there's a simple change to make that work too. The only tough part really is getting the runstop into trigger against heavies since you need to...
  5. Age

    Cerebella Combo Collection (Alliteration)

    Without beat extend it's a bit trickier to do 1 reset kills but I got something worked out for my current team: This can be made easier by going straight to HP+assist as the otg, but might need a bit more work if you go for the command grab option This one is way too much work, but killing...
  6. Age

    Age's hyperbolic time chamber (come critique my matches please)

    I have a bunch of footage from recent sets with my newer team. Let's see if I can learn some stuff by going through it.
  7. Age

    Cerebella Combo Collection (Alliteration)

    Ok, I've been messing around in beta to work out some 1 reset kill strats. This should work on lights everywhere, but might need a different follow up combo on heavies such at this you can also go low like this in 3v2 a burst will kill, so they should be scared to tech throws or mash out...
  8. Age

    Cerebella Resets Thread

    any tips on the c.mk runstop mp reset? Seems pretty inconsistent to confirm it into something.
  9. Age

    Skullgirls Team Building Thread

    Thoughts on cerebella/big band/peacock? Beat extend m is good defense and opens up important conversions for bella. Anchor peacock gives extra chances to switch her in to an advantageous position. What i am not sure of are the assists for bella and peacock. Excellabella gives taunt combos or...
  10. Age

    Full Undizzy Sequences - Community Poll.

    This is just devil's advocate, but you could also approach it from the risk side rather than the reward side. For example when at max undizzy, give the defender armor.
  11. Age

    Cerebella Combo Collection (Alliteration)

    c.lk c.mp c.hp j.mp j.mk land dp+throw qcf+pp f+hp (beat extend M) whiff kanchou kanchou whiff hk dp+mp dash lp-lp mp hp pummel horse dash c.lk c.mp c.hp dp+throw dynamo 8.9k, builds the second meter, impractical but neat.
  12. Age

    Full Undizzy Sequences - Community Poll.

    This seems fine to me. Dying in 2 hits per character was pretty normal in earlier patches. Adding burstable points on the hitgrabs seems fair though.
  13. Age

    General Gameplay Discussion

    Regarding opening gambits; my thought at first was that the characters with instant(ish) threats like Eliza's dp, or Bella's kara command grabs would be the ones with the strongest openers. With Val and Parasoul it's obviously not that simple; they're definitely strong, but they don't really...
  14. Age

    General Gameplay Discussion

    So what characters win the opening gambit? so far I'm thinking Big Band, Eliza and Parasoul. Any others? Are those ones wrong?
  15. Age

    Painwheel MDE Combo Thread (Page 3 Onwards)

    played around with a corner carry, here's what I have (7.4k-7.6k) works on everyone. c.lk c.mk hp qcf+lk fly (3)j.lk mp j.mk j.hp* qcf+mk fly j.mp qcf+lk fly (9)j.lp j.lk hp qcf+lp dash lp lk c.mp hp qcf+lk qcf+pp *omit j.hp against bella, parasoul, double, beowulf and robo With your back to...
  16. Age

    Report Skullgirls to feature at Anime Expo 2015 + Exciting Reveal!

    Never been into the genre, but I'll definitely be giving it a go.
  17. Age

    Dean[SG]'s Journal.

    A few things that you probably know about; -blocking high when people are in the air (generally) can give you some basic high/low defense -Pushblocking and using that to absolute guard can protect you from someone using lockdown to lead into a mixup -option selects such as crouch block ->...
  18. Age

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    Peacock played the right way will give Bella very few options. Parasoul, Valentine, Eliza and Painwheel can give Bella trouble in neutral, so they may have the advantage in that matchup but it's not 'bad' I don't think. Everyone else is pretty even or Bella does well in my opinion.
  19. Age

    Peacock Gameplay General

    This is probably known already, but it's new to me. I've been looking for a nice way to perform assist+special reliably and peacock's always been a problem since her bombs tend to get priority. Just now I found that you can make it a bit more reliable (but perhaps a little slow? not sure) with...