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  1. Broken Loose

    USA Organizing Skullgirls' Event Calendar 2016-2017

    So, remind me again why we're announcing a calendar year tour by skipping the first half of the tour and having it abruptly end partway through the calendar year?
  2. Broken Loose

    Skullgirls Beta Aug 5th Patch Discussion

    wait, does daisy not have invuln? edit: I'm sorry, it only has 36 frames of complete invulnerability. I was wrong about it being 45.
  3. Broken Loose

    Skullgirls Beta Aug 5th Patch Discussion

    I was mainly referring to most other supers in the game. @Mike_Z This unblockable change removes M Chair from the game. Roll it back.
  4. Broken Loose

    Skullgirls Beta Aug 5th Patch Discussion

    I'm not mad. That's a really shitty thing to do. Don't do that. I feel like "loses to DHCs" loses its luster when (A) there's an excess of meter expenditure and (B) when you could just as easily DHC to beat theirs.
  5. Broken Loose

    Skullgirls Beta Aug 5th Patch Discussion

    Excuse me? Is this supposed to be some sort of vague threat? It comes off like your justification for us appreciating a nerf is that you didn't nerf it harder. I thought of saying this but I know the response was going to be "requires stance charge != reliable"
  6. Broken Loose

    Skullgirls Beta Aug 5th Patch Discussion

    "Post-flash reactable" means jack shit if you're doing it as a reversal. They have 1f to jump, and if they're doing anything else, they have to find a way to spam invuln frames for a ludicrously long amount of time. "Loses to DHCs" means that your opponent has to spend 2 meters to beat your 1...
  7. Broken Loose

    Skullgirls Beta Aug 5th Patch Discussion

    SHE HAS A LEVEL 1 SUPER WITH 45 FRAMES OF COMPLETE INVULN THAT YOU HAVE TO JUMP OUT OF OR GET COMBOED WHAT THE FUCK ARE YOU TALKING ABOUT
  8. Broken Loose

    Skullgirls Beta Aug 5th Patch Discussion

    I actually see it differently. Matches where Beowulf ends up alone further highlights the issue of revolving Beowulf's "balance" around whether or not he can combo off of j.HP using assists that absolutely do not help him in neutral. RemiKz was right to compare the BnBs. It's not like Beowulf...
  9. Broken Loose

    Skullgirls Beta Aug 5th Patch Discussion

    alexpi, you're smarter than this. If c.MK s.HP has a 1f gap in it, you want the opponent to try to pushblock.
  10. Broken Loose

    Skullgirls Beta Aug 5th Patch Discussion

    Since you don't know what pressure is, here's an essay. Pressure is defined on various wikis as "forcing the opponent to act defensively" but it is most clearly represented by a combination of positional and situational advantages. You block Fortune Headless s.HP. She is now immensely +frames...
  11. Broken Loose

    Skullgirls Beta Aug 5th Patch Discussion

    I.... I'm blown away by this question. "How does losing hard knockdown change how you pressure someone?" is almost exactly like asking "How does losing your launcher change how you combo?"
  12. Broken Loose

    Skullgirls Beta Aug 5th Patch Discussion

    tbh the loss of setups bothers me more than the loss of damage, what with losing hkd on everything but hype boosted press. That's not a mere change in combo routes; it completely alters how he pressures opponents.
  13. Broken Loose

    Skullgirls Beta Aug 5th Patch Discussion

    Okay, so first, you didn't address the "can't do it at will" bit. That's kind of important. All the other meterless reversals can be attempted at will. What this means is that they can do it whenever they want. The closest possible resemblances are Pillar (because it's a charge move) and...
  14. Broken Loose

    Skullgirls Beta Aug 5th Patch Discussion

    Instead of just shitposting, why don't you address literally any of the points that I mentioned which contribute to why throwing the chair is insanely risky?
  15. Broken Loose

    Skullgirls Beta Aug 5th Patch Discussion

    You're kidding. He used to take more damage from blocking certain supers than he did from just walking into them, as a punishment for using a mediocre DP (vulnerable to throws, you have to walk across the screen and pick it up afterward from the exact spot it landed, and you can't pick it up too...
  16. Broken Loose

    Everything is unreasonable, but I'm finally expecting it.

    Everything is unreasonable, but I'm finally expecting it.
  17. Broken Loose

    Skullgirls Beta Aug 5th Patch Discussion

    still waiting for EX "hold the button down to make beo repeatedly kick the opponent in the face forever while draining hype at a constant rate" chair dance to hit the beta
  18. Broken Loose

    Skullgirls Beta Aug 5th Patch Discussion

    It does, but there's no reason to use regular press if you don't get hkd. Regular bulldog can pick up via assists, regular killer gets damage. Also, unless they get significantly different combo routes (like one is for lights and one is for heavies), after about 5 months people are going to...
  19. Broken Loose

    Skullgirls Beta Aug 5th Patch Discussion

    "Spend hype to get stuff you got for free before" sounds like a really cheap way to get players to use a mechanic, but it looks like hype should come often enough to make it worthwhile maybe? It depends on how hellish the "one EX finisher per combo" bit turns out in the long run. Also, is mic...
  20. Broken Loose

    [Sep 30, 2016] CEOtaku 2016: this is actually out of control omg (Orlando, FL)

    Generally speaking, it just means there's a point sometime during the day when all the lines will get really short for about 20 minutes. floridarain.txt