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  1. tekkaxe

    I used to have some respect for Peacock players who PBGC into the punch move...

    Say it ain't so, MMDS... Say it ain't so... #ValentineFoLyfe
  2. tekkaxe

    USA [Dec 8, 2017] SALTY! Friday Weeklies @ Game Realms (Burbank, CA)

    I will cherish my point, and hope to soon get him some friends.
  3. tekkaxe

    USA [Dec 8, 2017] SALTY! Friday Weeklies @ Game Realms (Burbank, CA)

    Twin-Galaxies hard cap... On its own, it doesn't bug me too much Something to consider is that potentially, the months would be split between rebel-up and this (correct? incorrect?). So while it is far from ideal to have a restriction of that nature, it's not a complete loss. Folks can get...
  4. tekkaxe

    USA [Dec 8, 2017] SALTY! Friday Weeklies @ Game Realms (Burbank, CA)

    Wow... That midscreen to corner doublesnap after the 15min mark...
  5. tekkaxe

    USA [Dec 8, 2017] SALTY! Friday Weeklies @ Game Realms (Burbank, CA)

    Sorry folks. I must revoke my confirmation for this week. Apologies for the late notice. Folks came into town and so my evening is no longer free. I'm on board for next week though.
  6. tekkaxe

    USA [Dec 8, 2017] SALTY! Friday Weeklies @ Game Realms (Burbank, CA)

    This is amazing news. Super hyped for the new venue. Let's-a-go!
  7. tekkaxe

    USA [Dec 8, 2017] SALTY! Friday Weeklies @ Game Realms (Burbank, CA)

    Would two weekly events be worthwhile (especially if one is free and at a better venue)? Salty and Salty Sequel. I, for one, wouldnt mind. I'd come out to both as much as possible, and be a bit more incentivized to show up on saturdays cuz its practically in my neighborhood. And free. And in an...
  8. tekkaxe

    USA [Dec 8, 2017] SALTY! Friday Weeklies @ Game Realms (Burbank, CA)

    Done. Sign me all-the-way up. (Saturday's a tad bit of a bummer though, but everything else sounds like a huge plus.)
  9. tekkaxe

    USA [Dec 8, 2017] SALTY! Friday Weeklies @ Game Realms (Burbank, CA)

    I should be at salty this friday, though sadly I can't cake :(. I can punch and kick though. Just not cake.
  10. tekkaxe

    USA [Dec 8, 2017] SALTY! Friday Weeklies @ Game Realms (Burbank, CA)

    Heya good peeps of LZ, would it be possible in the future to get an official tweet/message blast of some kind along the lines of "running an hour late but totally still happening", "actually is cancelled", "stream's not live but we out here fightin' " or something to that effect? It would be...
  11. tekkaxe

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    @Mike_Z Dunno if someone already asked this or what's shareable at the moment, but what's the team breakdown like? I'm guessing that folks are pulling double duty, as things seem lean with y'all, but I imagine you're on lead design from a mechanical standpoint, and Char Lead is Señor Ahad. Is...
  12. tekkaxe

    Rising Thunder [PC]

    So much this. And the end result: everyone jumps. Nonstop. Because crossup into combo is where the party's at. And the game encourages that behavior... while discouraging it with DPs to end all DPs? Because reasons. --- -The thing about the cooldown in this game is that with some characters...
  13. tekkaxe

    Rising Thunder [PC]

    It's needlessly complicated because if it was meant to only be a matter of having a cost to do the combo, then attack 1 would chain into attack 2 but only if you've got the meter to pay. If their goal was "let's make things simple" then that's the simplest way to do it. It would still be about...
  14. tekkaxe

    Rising Thunder [PC]

    It sorta depends on how you interpret their objective, as both readings might be true. My understanding is that they want to make the depth accessible to all players, and want to do so by getting rid of complexity. Removing QCF and DP motions is only one part of that though: links? juggle...
  15. tekkaxe

    Rising Thunder [PC]

    Disclaimer: Everything below could be simply due to the fact that I chose to main Crow. And the fact that it's day 1. Of a fighting game that's still in alpha. And while it might not seem like it, I had a ton of fun playing so far. Crow is a really fun (yet slightly frustrating) character. I...
  16. tekkaxe

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I can totally understand why you'd feel that way though. In addition to the Valentine vial example, there are the countless RPGs in which a global/local best is just flat-out a thing, and there are scores of text docs on GameFAQS to back that up ("so the gear you wanna buy when you get to...
  17. tekkaxe

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Yes, DC has leveling, but it's far more a gear-based game than a leveling-based game. DC uses leveling more as a means of controlling access to gear and providing access to different difficulty tiers, rather than simply a means to overcome challenge by out-leveling it. Some support for that...
  18. tekkaxe

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    @Kai I feel like a lot of what you express is a matter of implementation, rather than a failing of shops themselves, which is cool because with a new project comes the opportunity to address flawed implementation and make shops that are actually worthwhile. If shops along the way offered...
  19. tekkaxe

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Chocobo World Confirmed. Lol, but in seriousness, I'm interested in seeing your approach to systems and stats and all that good stuff, especially given that you're a fan of stuff ranging from CT, to Alundra, to SOM. But for the sake of my own biases and preferences, I hope that some of the...