To avoid thread spam, this thread was renamed, see original post below line
ToDo list for Anna Killer Diner:
Sketch Don't have to do that (2014-12-01)
Plan stage objects (names) Done (2014-12-03)
Check typical number of tris in the other stages Done for all (2014-12-09)
Check typical amount of texture space in the other stages Done, enough for an estimate (2014-12-09)
Plan stage objects (level of detail ==> 3D or just planes) Done (2014-12-03)
Add tex budget for stage Done (2014-12-09)
Add tri budget for each object Done (2014-12-03)
Make blender camera for preview Done some time ago (2014-12-20)
Make simple models Done (2014-12-23)
Make models Done (2014-12-31)
Make UV map for models (2015-06-01)
Paint rough details (2015-06-01)
Plan animations
Write .lvl Done (2014-12-09)
Release 1
Plan music
Plan characters standing around
Add small details (reflections/cracks in the wall/...)
Add constant stage animations (flowing water/blinking lights/...)
Add .lvl lights
Make video on how to overwrite an existing stage
Release 2
Any effects possible with vertex colors/alpha? (Yes)
Add stage animations (stage movement on heavy hit/...)
Conjure static characters out of thin air (draw them, yay, drawing humans) NOPE, rip sprites from game
Release 3
Change parts depending on feedback
Add music
Add animations for static characters
Release 4
Final release
--------------------------------------------------------------------------
OLD POST
Next weekend (emphasis on the "end") the next SkullMod release will include a Blender plugin for importing stages
The export plugin will need some more time but will be released alongside the stage.
Release = you have to apply it yourself via SkullMod
You get to choose which stage.
The vote starts tomorrow (sunday) and lasts one week (watch out for a new thread tomorrow)
Anna Killer Diner won, Aeon's Clock Tower is second
Both will be done
The two top stages of this vote will face off again (alongside with rough sketches of what they will look like)
-Small change of plans, the old stages seem to be liked way more,
second vote will deceide which one of them will make it
So what's your job in this thread?
Read the descriptions and write feedback:
What should be added/removed to/from the stages (please no new stage ideas, these 4 are enough)
Your thoughts and feedback will be added to the descriptions of the stages.
Salt(y) Mines
Deep deep underground
Final Destination of all bitter tears shed after losing the tenth time in a row.
Rumor says there is lab full of unused characters somewhere in the mines...
A dark and gloomy stage with a waterfall, a small pond to the right and a big gate
to an unknown lab on the left. You can see various background characters swinging
pickaxes to obtain Saltium, a rare salt, said to fetch a nice price around the black
markets of canopy. Near the gate a few characters from the indiegogo character voting page
are scattered around.
A cold winter morning
A frozen lake, warm beverages, happy faces and a giant monster that just broke
through the ice in the middle of the lake. Lovely.
Snow everywhere, a wooden cabin on the right side alongside a few trees
The center of the stage shows a big lake with a monster in the middle,
a few confused people scattered around the lake.
On the left there is a small stand selling hot beverages.
Aeons Clock Tower
Many moving gears, pointless automatons and a big hourglass in the middle
Includes big scissors for added horror appeal (it's a clock tower after all!)
An old fashined clock tower made out of stone and wood with many moving
gears and all the magic equipment Aeon has.
The stage is in the top part of the tower, right behind the clock face.
Did I mention gears are everywhere?
2006 called, they want their stage back - Anna Killer diner
The cheap happy end: Everybody gets along, everybody comes back to life
and fighting is just for fun. They meet up at the Anna Killer diner. Roll credits.
Based on a screenshot I found when searching a bit around for old SkullGirls stuff.
According to the the site it's from 2006
A revival of this stage:
ToDo list for Anna Killer Diner:
Plan animations
Plan music
Plan characters standing around
Add small details (reflections/cracks in the wall/...)
Add constant stage animations (flowing water/blinking lights/...)
Add .lvl lights
Make video on how to overwrite an existing stage
Release 2
Add stage animations (stage movement on heavy hit/...)
Release 3
Change parts depending on feedback
Add music
Add animations for static characters
Release 4
Final release
--------------------------------------------------------------------------
OLD POST
Next weekend (emphasis on the "end") the next SkullMod release will include a Blender plugin for importing stages
The export plugin will need some more time but will be released alongside the stage.
Release = you have to apply it yourself via SkullMod
You get to choose which stage.
Anna Killer Diner won, Aeon's Clock Tower is second
Both will be done
The two top stages of this vote will face off again (alongside with rough sketches of what they will look like)
-Small change of plans, the old stages seem to be liked way more,
second vote will deceide which one of them will make it
So what's your job in this thread?
Read the descriptions and write feedback:
What should be added/removed to/from the stages (please no new stage ideas, these 4 are enough)
Your thoughts and feedback will be added to the descriptions of the stages.
Salt(y) Mines
Deep deep underground
Final Destination of all bitter tears shed after losing the tenth time in a row.
Rumor says there is lab full of unused characters somewhere in the mines...
A dark and gloomy stage with a waterfall, a small pond to the right and a big gate
to an unknown lab on the left. You can see various background characters swinging
pickaxes to obtain Saltium, a rare salt, said to fetch a nice price around the black
markets of canopy. Near the gate a few characters from the indiegogo character voting page
are scattered around.
A cold winter morning
A frozen lake, warm beverages, happy faces and a giant monster that just broke
through the ice in the middle of the lake. Lovely.
Snow everywhere, a wooden cabin on the right side alongside a few trees
The center of the stage shows a big lake with a monster in the middle,
a few confused people scattered around the lake.
On the left there is a small stand selling hot beverages.
Aeons Clock Tower
Many moving gears, pointless automatons and a big hourglass in the middle
Includes big scissors for added horror appeal (it's a clock tower after all!)
An old fashined clock tower made out of stone and wood with many moving
gears and all the magic equipment Aeon has.
The stage is in the top part of the tower, right behind the clock face.
Did I mention gears are everywhere?
2006 called, they want their stage back - Anna Killer diner
The cheap happy end: Everybody gets along, everybody comes back to life
and fighting is just for fun. They meet up at the Anna Killer diner. Roll credits.
Based on a screenshot I found when searching a bit around for old SkullGirls stuff.
According to the the site it's from 2006
A revival of this stage:
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