Following last week's Salty!, the Skullgirls Endless Beta has been updated to feature only the most cutting-edge of bugfixes and balance adjustments. Unlike past updates, however, the 11/11/14 Endless Beta update features a new super for existing cast member Double!
Building on a long-unused command grab animation, Double's new super Monster! (working title) allows her to spawn a puddle of ooze on the ground. If Double's opponent is foolish enough to cross into it, they'll be snagged up by the maws of the creature that rises out of the muck and cast back out for Double to finish the job. More dangerous than your average tree!
Double's new super is currently exclusive to the Endless Beta. If you haven't already downloaded the beta, now is a better time than ever with Beowulf's inclusion right on the horizon. Get on it, slacker!
Alongside Double's new super came a bundle of other miscellaneous adjustments, listed here for your convenience:
Mike Z said:General
- Bugfix: Sprite update order now depends on current team order instead of match-start team order. Upshot is that commands like MP+HP+HK, which could be either assist or tag, are now ALWAYS assist whereas before they would vary between assist or tag depending on which of your characters was currently on point. Let's hope there are no crazy bugs now. :^P Thanks Negus Eyoel!
- Bugfix: Double's Nightmare Legion now pulls in the opponent with the first hit, like Painwheel's Lv3. Should fix cases where it connected with the first hit but missed the followups. Thanks SG Beta thread.
- Bugfix: Adjust hitboxes on Filia's/Fukua's air knockback frames to match everyone else; they no longer drop out of A-Train -> Lv3. Thanks random person!
- Bugfix: Double can chain s.LP->c.LP or c.LP->s.LP, thanks whoever pointed out she couldn't.
Beta Experiments
- Fixed Argus Agony vs Egret Dive in the Beta.
- Filia's j.HK is also not overhead when chained into, previously was using Real Game info there. Whoops.
- Shortened blockstun on Big Band's Beat Extend, all strengths.
- Removed strike invincibility on Fukua's HK drill. Now the assist is not any different! :^P
Double:
- Sped up Nightmare Legion. Again. :^)
- Added new super: Monster! (No official name yet.) QCB+KK / 214+KK, places a puddle. If the opponent gets near the puddle it will attempt to attack them. Can be faked out with extended limbs like Testament's trees. Placing another puddle, getting hit, or getting thrown gets rid of any existing puddles unless they have already begun the attack. Puddle startup 15f, remains out for 540f, attack startup 9f.
- Increased minimum damage on Double's car super to 990 from 730. Thanks yaboidekillsagedaevochamp2014.
- c.HP is now a cross between Fukua's and Filia's, with bigger hitboxes, better framedata, vulnerable boxes along the braid, and damage 950->900.
- All Luger bullets are 1.5x as big.
- H Luger bullet travels at a steeper angle, much faster, hits after s.HK in the corner vs everyone now; will only hit after it bounces off the floor; launches grounded opponents; and knocks the opponent much higher, once per combo.
- Hornet Bomber modified: L version 12f startup, invincible through first 2 active frames, 2 hits, doesn't go as high as before, 1200 damage. M version 14f startup, not invincible at all. H version unchanged.
- Lv5 command is now D,D,D+KK so it does not overlap with Monster.
Peacock:
- Airthrow leaves them slightly closer.
- s.HP cannonball +1f of hitstun, blockstun unchanged.
- Lenny's damage after Argus is no longer scaled extra.
- Lenny finally works the way he SHOULD have from the beginning:
--- Explosion always knocks the enemy away from Peacock regardless of positioning relative to Lenny / Lenny's facing direction.
--- Explosion always knocks Peacock and her team members the opposite direction from enemies.
--- If a hit will push Lenny toward the enemy he slides further; if it will push him away from the enemy he slides much less far. This way he stays near them when he is hit.
--- After Lenny has been hit by any little laser from Argus Agony, he will automatically explode when Argus finishes (little lasers from the same-team Peacock immediately bring Lenny's life to zero)..
Want to keep up on the latest Skullgirls developments? Keep an eye on the Endless Beta announcements section here. More importantly, play the Endless Beta! Your feedback may help shape Skullgirls' future.