- Joined
- May 15, 2014
- Messages
- 96
- Reaction score
- 10
- Points
- 8
- Age
- 35
- Steam
- killercore0007
- PSN
- killercore007


Just some steampunk/fantasy FG.
Some features(new):
Super Charges: The supers in this game are MvC style but most lv 1's also have the ability to go lv 2 or 3 by pressing the proper buttons again during super freeze(once for lv 2, twice for lv 3)
Action Meter: This meter is a special meter that fills just like your normal super meter but at a faster rate and also automatically builds over time(Each fighter has a different rate). This meter is used for things like different move properties(functions somewhat like EX moves), absolute guards(yes, just like GG), Pull-ins(more on that later), and more.
Combo Strikeback: This is still being tweaked but...Now, it's kind of like the infamous Combo Breaker, but instead of just stopping the combo and knocking them away, after a certain amount of hits, you can hit them back despite being in hit stun. Only normal moves can be used though. Also, your attacks do 50% less damage and you can't reduce them to below 1 HP and strikebacks cannot put the attacker in any form of hitstun. You also can only hit up to 5 times, which after you can't do anymore strikebacks. This is a low-mid combo game though so depending on the combo you probably wouldn't get more than 5 anyways.
Pull-ins: Just like all GG fighters have 1 dust move, each fighter here would have 1 pull-in. It's pretty much a reverse push-back but doesn't require hitting or being hit. Each fighter's pull-in would have different pull strength's and durations. Action meter is consumed to use this and the amount needed is based on how quick is the duration(as you are vulnerable while doing it) and the pull strength of the move.
There's a few more but I'll just leave this here as is for now.
Some features(new):
Super Charges: The supers in this game are MvC style but most lv 1's also have the ability to go lv 2 or 3 by pressing the proper buttons again during super freeze(once for lv 2, twice for lv 3)
Action Meter: This meter is a special meter that fills just like your normal super meter but at a faster rate and also automatically builds over time(Each fighter has a different rate). This meter is used for things like different move properties(functions somewhat like EX moves), absolute guards(yes, just like GG), Pull-ins(more on that later), and more.
Combo Strikeback: This is still being tweaked but...Now, it's kind of like the infamous Combo Breaker, but instead of just stopping the combo and knocking them away, after a certain amount of hits, you can hit them back despite being in hit stun. Only normal moves can be used though. Also, your attacks do 50% less damage and you can't reduce them to below 1 HP and strikebacks cannot put the attacker in any form of hitstun. You also can only hit up to 5 times, which after you can't do anymore strikebacks. This is a low-mid combo game though so depending on the combo you probably wouldn't get more than 5 anyways.
Pull-ins: Just like all GG fighters have 1 dust move, each fighter here would have 1 pull-in. It's pretty much a reverse push-back but doesn't require hitting or being hit. Each fighter's pull-in would have different pull strength's and durations. Action meter is consumed to use this and the amount needed is based on how quick is the duration(as you are vulnerable while doing it) and the pull strength of the move.
There's a few more but I'll just leave this here as is for now.