- Joined
 - Jan 9, 2017
 
- Messages
 - 17
 
- Reaction score
 - 1
 
- Points
 - 3
 
- Age
 - 26
 
- Location
 - Germany, Frankfurt
 
- Steam
 - hannibambel
 
First, I am a bit confused with the combo stages. I thought they would be:
1: jump in
2: ground chain
3: air chain
4: scnd ground chain
5: scnd air chain
Somehow I don't think it's right.
Second, How can I do long and damaging combos?
A one I created was (with Beowulf):
(Jump-In) - lp - lk - mk - c.hp - jump -
j.lp - j.mp - j.hk -
lk - c.mp - c.hp -
Blockbuster + Chair throw (hp) - c.lk - c.mk
How can I extend this combo without blockbusters? A thing what I can also do, is j.lp - j.lk - j.mk (instead of j.lp - j.mp - j.hk) to get myself in a advantage position (a reset, isn't it?)
Many questions, super gratefull If I get some answers
				
			1: jump in
2: ground chain
3: air chain
4: scnd ground chain
5: scnd air chain
Somehow I don't think it's right.
Second, How can I do long and damaging combos?
A one I created was (with Beowulf):
(Jump-In) - lp - lk - mk - c.hp - jump -
j.lp - j.mp - j.hk -
lk - c.mp - c.hp -
Blockbuster + Chair throw (hp) - c.lk - c.mk
How can I extend this combo without blockbusters? A thing what I can also do, is j.lp - j.lk - j.mk (instead of j.lp - j.mp - j.hk) to get myself in a advantage position (a reset, isn't it?)
Many questions, super gratefull If I get some answers