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Is j.MP, j.HP, j.HK character specific?

MankeyShank

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MankeyShank
Big Band Parasoul Unknown
I've noticed that this attack chain that I see in a lot of Parasoul combos seems to be one of her most important chains. I've gone into the habit of using it because of this. However, while it does work on a huge majority of the characters, the two characters that this chain doesn't seem to work on are Big Band and Double. Does this chain not work on these two?
 
Not a Parasoul main but I have tried this combo:
iirc it works on both of them but the timing's tighter.
 
It works, but it uses up your OTG - so if you used that previously somewhere, they'll Blue Bounce (and thus can tech).

It'll also usually use up the OTG against Bella, Robo & Beowulf, but there it is less of a problem since if you pick up from an OTG you launch a bit higher, and that nudge is enough to not make it require the OTG anymore.
Meaning:
[cHP - jMP jHP jHK] - uses up OTG
[cHP - jLK jHP - cLK cHP - jMP jHP jHK] - still a valid combo, because while you use up the OTG in the first airstring, the bonus launch makes the jMPjHPjHK not need another
 
Last edited:
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i thought it only eats ot on heavies?
 
vs Heavies you can do jLP jMK jHK instead.

I usually opt for
cHP jLP jLK jMP \/ /\ jMK jHP/jHK.


Does the \/ /\ mean jump?

And by heavies do you mean heavy attacks or big characters?
 
\/ means land and /\ means jump
So you do jLK jLK jMP
Land
Jump
jMK jHP/jHK