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Kiyobi's Laboratory Notes

Kiyobi

Super Duper High School Waifu
Joined
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Kiyobi
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ShibuyaESPer
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Kiyobi
Squigly Unknown
I'm trying to make it a habit to write down a short one liner or two after every match I play now so I can look back on them later and see what I could use improving, or if I've discovered something accidentally, or other miscellaneous thoughts. I figure sharing them could help shed some light on some things that beginners and casuals may struggle with.

I write down these notes live during my streams, so if you want to see them unfold and get better context you can watch the stream.

My main team is Squigly/Filia.
 
September 12, 2013:
  • DIVEKICK PRESSURE WITH SQUIGLY WOW
  • CHOKES OMG
  • Squigly Burst Baits! Use MK Divekick again
  • CHOKES OMG
  • Battle Opera for pressure, DIVEKICK MORE, APPARENTLY
  • FUCK PARASOUL - Be more careful with approaching when she's assist
  • j.MP > Divekick?
  • j.HP > j.HK more!
  • wtf LK Airballs? (really high crossup things, can't tell how to block)
  • Must DP more with Filia
  • J.HP > J.HK DAMMIT
  • I suck against Filia
  • ASSIST SETUPS AFTER COMBOS
  • airdash jHP, jHK LK, MK, HPjLP, jMP, jMK xx airdash jMP, jHKLK, MK, HPjLK, jMP, jMK xx HK hairball**ground dash cancel** *MP, cHP xx HK hairball xx Gregor Samson (QCB KK)LP updo xx Fenrir Drive (DP PP) is my Filia combo
  • C.LK C.MK S.HP(2) Stancel X.MK S.HP(2) Stancel C.LK C.MK S.HP(2) Stancel S.MP S.HK J.MK(2) J.HP(4) J.LP J.MK(1) J.HP(4) J.LK J.MK(3) J.HK J.236MK S.LP(2) S.MP(2) C.HP(4) 236MK 214LPLK backdash C.HK
  • Aerial Battle Opera surprisingly good anti air space control?
  • Yes, keep practicing divekicks. Also, Filia j.HP > j.HK. Also, corner combos.
  • Kind of OK with dealing with Fortune head? Watch more though.
  • WTF WAS THAT BURST BAIT
  • Patience is good.
  • ...try new Squig assist? qcf HP?
  • New assist feels legit
 
A few quick little revisions on that combo I gave you:

-The X.MK was a typo it meant C.MK.
-S.MP can hit once or twice, depending on spacing and enemy, so cancel into S.HK at your own discretion.
-S.MP will whiff on some crouching characters C.MP if you want a guaranteed hit thats easier to connect, however it will do less damage than S.MP(2) at that point in the combo.
-J.HK should be J.HK(4) so all 4 hits.

It was tough to write out quickly between matches, bear with me.
(you can also change the divekick to gravedigger and then do your end-of-9500-damage-combo-thing to convert to damage if you have 3 meter. The damage at tremelo in this combo is 7462 compared to your 6180, so expect good damage)
 
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