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This is a video for people who are just starting off in Skullgirls all the way to some more intermediate players.
Mainly for those who might not know about some of the things covered.
Anyways this video is about *TIGHT* low/throw "50/50" mix-ups and one way to defend against them.
Here is a video discussing pre-block with lows, and ways you can neutral jump to avoid low/throw setups:
Just a few quick notes to clarify a few things regarding the first video:
○ You cannot be thrown if you are holding 'up' no matter how close they time the throw to your landing.
- - You can be thrown if you are staggered and holding up, however (But you can still tech while staggered unless it's a command grab)
○ This first video applies to normal throws and lows, command grabs will break this defence because you cannot tech command grabs.
○ If the enemy delays the c.LK, you'll be standing and starting a throw, so they will hit you.
- - This means if their low / throw mix-up isn't very tight and there's a delay, you'll end up getting hit.
○ In all the examples I've set the AI to select between low and throw randomly for Video 1. (If I'm the one blocking it)
○ Just mash Diamond Dynamo to avoid all of this
Hope this helps someone!
Feedback is appreciated as this is my first tutorial styled video.
Mainly for those who might not know about some of the things covered.
Anyways this video is about *TIGHT* low/throw "50/50" mix-ups and one way to defend against them.
Here is a video discussing pre-block with lows, and ways you can neutral jump to avoid low/throw setups:
Just a few quick notes to clarify a few things regarding the first video:
○ You cannot be thrown if you are holding 'up' no matter how close they time the throw to your landing.
- - You can be thrown if you are staggered and holding up, however (But you can still tech while staggered unless it's a command grab)
○ This first video applies to normal throws and lows, command grabs will break this defence because you cannot tech command grabs.
○ If the enemy delays the c.LK, you'll be standing and starting a throw, so they will hit you.
- - This means if their low / throw mix-up isn't very tight and there's a delay, you'll end up getting hit.
○ In all the examples I've set the AI to select between low and throw randomly for Video 1. (If I'm the one blocking it)
○ Just mash Diamond Dynamo to avoid all of this
Hope this helps someone!
Feedback is appreciated as this is my first tutorial styled video.
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