- Joined
- Jan 20, 2014
- Messages
- 2,856
- Reaction score
- 1,360
- Points
- 113
- Age
- 42
- Location
- Murfreesboro, TN
- Website
- www.youtube.com
- Steam
- Ӄit ßallarɖ
- PSN
- K1tBallard
- XBL
- Kit Ba11ard


I'm sure everyone has some kind of an idea they wish they could do to change a paticular char's moveset to make it practical, or maybe buff/nerf it slightly to see it work out in a more interesting mannor. I want to post this here to see (and maybe Mike =3) what you guys would think a tweek to your fave moves would be.
Some rules:
Keep the move realistic and to an actual fighting ideal. Has to be ballanced still and can not, or should not, break any Fighting game Rules of a core char design
No nit picking on people's ideas. Some conversating about that person's idea is ok, but don't go out of your way and mock em.
Be creative! Take som'in old and try to give it new life!
Here's one of mine that I'd like to see tweeked up.
Since Cat Strike has the same thing for all 3 versions of the P, I purpose that it should change up like so:
LP will be faster but won't travel as far. It won't have the invince frames or stagger but gives some combo abillity.
MP version will go ½ way, will have the stagger but no invince and will go at the current speed.
HP version will be the slowest, but be invince with Stagger and will travel the screen. Due to it being slower then the current version, maybe have the head itself have the stagger part instead of the up close 2 hits. Or maybe trip a foe up. (Be hillarious to see them trip over the head like they got foot swept XD)
Cat Spike is also lacking in interesting differentials. While this one prob shouldn't change here's a few ideas I got:
Lp, Mp Will drop the head closer to Fortune. Like, lp will kinda act like a Fukua LP Fireball, and Mp will make it drop off a bit sooner. HP would still travel the same space.
Or maybe add back in the Vanilla Ground Bounce from HP version. Nah.. That's actually a bad idea lol
Ok. Your turn guys! What are your thoughts and ideas?!
Some rules:
Keep the move realistic and to an actual fighting ideal. Has to be ballanced still and can not, or should not, break any Fighting game Rules of a core char design
No nit picking on people's ideas. Some conversating about that person's idea is ok, but don't go out of your way and mock em.
Be creative! Take som'in old and try to give it new life!
Here's one of mine that I'd like to see tweeked up.
Since Cat Strike has the same thing for all 3 versions of the P, I purpose that it should change up like so:
LP will be faster but won't travel as far. It won't have the invince frames or stagger but gives some combo abillity.
MP version will go ½ way, will have the stagger but no invince and will go at the current speed.
HP version will be the slowest, but be invince with Stagger and will travel the screen. Due to it being slower then the current version, maybe have the head itself have the stagger part instead of the up close 2 hits. Or maybe trip a foe up. (Be hillarious to see them trip over the head like they got foot swept XD)
Cat Spike is also lacking in interesting differentials. While this one prob shouldn't change here's a few ideas I got:
Lp, Mp Will drop the head closer to Fortune. Like, lp will kinda act like a Fukua LP Fireball, and Mp will make it drop off a bit sooner. HP would still travel the same space.
Ok. Your turn guys! What are your thoughts and ideas?!