A lot of people here are probably already familiar with a serious exploit that has popped up in UMVC3 that allows you to have a team with multiples of the same character, or even boss characters. Because Capcom's license to the Marvel franchise has lapsed and is unlikely to be renewed in UMVC3's case, this exploit is likely never going to be fixed.
The topic of allowing multiples of the same character in teams, in training mode or otherwise, has popped up a few times on Skullheart: the official answer from Mike is that it would be impossible to implement officially due to memory limitations. However, this only accounts for official implementation of the feature, and the reasoning against it only applies to consoles: this made me curious if Skullgirls has any significant barriers to prevent unscrupulous people from modifying the game to allow themselves to play doppelganger teams. Since Skullgirls past Robo-Fortune will no longer be patched, the UMVC3 situation had me a little worried that a similar situation could possibly happen with Skullgirls sometime long after anyone at Lab Zero would be able to do anything about it.
Marie used to be playable online through an exploit:
This was "patched" by causing any non-AI player who has Marie on their team to instantly lose. Would a similar failsafe work in the potential case of doppelganger teams, where the game will automatically award a loss to anyone with two of the same character on their team? Is this something that could even possibly be an issue? @Mike_Z
The topic of allowing multiples of the same character in teams, in training mode or otherwise, has popped up a few times on Skullheart: the official answer from Mike is that it would be impossible to implement officially due to memory limitations. However, this only accounts for official implementation of the feature, and the reasoning against it only applies to consoles: this made me curious if Skullgirls has any significant barriers to prevent unscrupulous people from modifying the game to allow themselves to play doppelganger teams. Since Skullgirls past Robo-Fortune will no longer be patched, the UMVC3 situation had me a little worried that a similar situation could possibly happen with Skullgirls sometime long after anyone at Lab Zero would be able to do anything about it.
Marie used to be playable online through an exploit:
This was "patched" by causing any non-AI player who has Marie on their team to instantly lose. Would a similar failsafe work in the potential case of doppelganger teams, where the game will automatically award a loss to anyone with two of the same character on their team? Is this something that could even possibly be an issue? @Mike_Z