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Post-Season 1 wishlist

Kaiism

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So, since the first season of dlcs in this game is about to end, there is some stuff that I’m sure I (and others) want in this game. So I’m just going to put them here and hope they get added.

First of all, cross-platform. I don’t want to have to buy a pc/laptop and the game+dlcs twice. But, since the majority of people are on steam, I might have to. Idk how hard this would be to add (Id imagine it’d be hard) but it would actually be a pretty nice addition to the game. It’d also make matchmaking easier since you can match up with someone on any platform.

Secondly, character and region-specific leaderboards. This would also be really nice since the current leaderboard just says usernames, not region or what characters they usually play. Along with saying this, they should add leaderboards specific to those characters and their regions. An extra step could be team-specific leaderboards (example: leaderboards for Catgirl trio).
 

missingno

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I feel we need SG2 much more than we need season 2. Just from a marketing perspective more than anything else, players are much more likely to pick up a new game than more DLC. The game is over 10 years old now, and for a lot of people it has this perception of being an impenetrable legacy game where it's too hard to catch up to the quick match sharks with a decade of experience over you. Whereas a new game is seen as a great time to jump in and play with everyone else you expect to also be picking up the new game for the first time.

I'm not saying SG2 needs to radically reinvent itself, we can keep the same roster and the mechanics don't have to change too much (but some shakeups might be healthy, we know in the past they wanted lower undizzy and no LLMMH for a potential sequel). I'm asking for a repackaged fresh coat of paint more than I'm asking for a true reboot. But I don't think DLC alone is enough, please repackage the game.
 

Shnarfl

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lower undizzy

also remove IPS

Undizzy is more elegant and does pretty much the same thing, why is IPS still in the game lol
 

Chrono_Tata

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also remove IPS

Undizzy is more elegant and does pretty much the same thing, why is IPS still in the game lol
IPS still prevents simple loops which are very easy in SG and lead to pretty boring combos, so I think it is still necessary. However, I would support seeing IPS relaxed a bit to make it less restrictive, although I can't think of any suggestions right now off the top of my head.
 
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Shnarfl

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IPS still prevents simple loops which are very easy in SG and lead to pretty boring combos, so I think it is still necessary. However, I would support seeing IPS relaxed a bit to make it less restrictive, although I can't think of any suggestions right now off the top of my head.

Counterpoint 1: With lower Undizzy loops wouldn't be a problem. At something like 150 even the most basic loop (Fukua cMP jHK) would hit the limit real fast (once for free as the combo starter, then three times) and that's the extreme case.

Counterpoint 2: IPS doesn't even prevent loops all that well. Just change the normal that starts the loop, not a big deal. Lights are pretty much interchangeable as combo fodder. People Barrel looped with IPS all the time lol.

Counterpoint 3: The game can be balanced so that loops are not an attractive option. Put damage in specials that require OTG, stagger or a resource to combo off of, make it so you don't get to mix as hard from heavies, and there we go. The game already does this pretty well, especially on the new DLCs.

Counterpoint 4: IPS doesn't even prevent the type of loop that's the most dangerous to newbies, reset loops. How many times have you gone on a forum and seen "Waaahhh I keep getting hit with infinites" "No no no it's a reset it's completely different". Slow undizzy decay can actually kinda put a stop to that, unless you're cracked and hitting all the resets on the first chain. (Not saying people will stop complaining, Undizzy can't do that lol...).

A Skullgirls 2 that's actually built around Undizzy instead of having it taped on afterwards does not need IPS as all.
 

missingno

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I can see both sides here.

The existence of IPS allows for SG's combo options to be much more flexible than other games, everything links into everything. But because everything links into everything, loops are very easy and would almost always be optimal too. Sure, lower undizzy would keep the loops short, but even if they're short it's probably not desirable for a combo system to devolve into Oops! All Loops.

Also, no more purple baits would be sad. Green baits are much less baity since everyone knows not to mash there, purple baits are how you actually catch people.

But if the goal is to simplify and streamline the game for new players to learn, IPS is definitely guilty of being more complicated than it needs to be. I've seen plenty of new players get confused by it. The stated goal of Preventing Infinites is already accomplished, how badly do we really need two mechanics to do the same thing?

I will say that if IPS stays, at least cut stage 4. That feels to me like a weird leftover from vanilla when IPS was trying to be as lenient as possible, but now I don't see the purpose in having this edge case carved out.
 

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Yeah, IPS is definitely not a perfect system but at least it stops loops from being braindead. There are certainly characters where you could switch up the starters and do more-or-less very similar looking loops, but at least each loop is not identical and it encourages (read: forces) people to be more creative with combos. Whether it's a good way of doing it is debatable. I don't think completely removing IPS and only having Undizzy in its current form is a good idea (although I'm not a fan of lowering Undizzy either), but I do want to see IPS being simplified somehow.

Another idea I just thought of could be having Undizzy incorporate elements of IPS. For example, instead of having tracked buttons causing bursts as soon as they are used, maybe tracked buttons would add more undizzy value the more times you use it, encouraging people to use different buttons/moves in combos. Having just 1 unified system rather than 2 separate systems working on top of each other would definitely be helpful to make the combo system less convoluted at least.